Project Submod
- grokenos82
- the Architect's apprentice
- Posts: 36
- Joined: 02 Sep 2017 17:48
- Location: Hiding in the Void
- Contact:
Re: Project Submod
here are a few posters that will appear in the game
- Attachments
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- submachine_poster_radio2_old.png (655.74 KiB) Viewed 3164 times
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- submachine_poster_radio1_old.png (340.62 KiB) Viewed 3164 times
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- submachine_poster_table.png (416.78 KiB) Viewed 3164 times
Sh*t today does not mean sh*t tomorrow.
Submod Soundcloud here!
Submod Soundcloud here!
- Sublevel 114
- layer restorer
- Posts: 16587
- Joined: 11 Dec 2012 20:23
Re: Project Submod
This is masterpiece! :O
Wanna see this in SNEE! XD
(are these remakes of some real-life or in-game original posters?)
Wanna see this in SNEE! XD
(are these remakes of some real-life or in-game original posters?)
Re: Project Submod
These are pretty
- ENIHCAMBUS
- karma portal traveller
- Posts: 8653
- Joined: 04 Feb 2013 22:17
- Location: Pastel Lands.
Re: Project Submod
I'm speechless…
Definitely want to see this for an update in the GameMaker version of Subnet.Sublevel 107 wrote:This is masterpiece! :O
Wanna see this in SNEE! XD
ENIHCAMBUS: State of the Art Scanning!
Re: Project Submod
I just would not count on it. But it would be really coolENIHCAMBUS wrote:I'm speechless…Definitely want to see this for an update in the GameMaker version of Subnet.Sublevel 107 wrote:This is masterpiece! :O
Wanna see this in SNEE! XD
- grokenos82
- the Architect's apprentice
- Posts: 36
- Joined: 02 Sep 2017 17:48
- Location: Hiding in the Void
- Contact:
Re: Project Submod
Been too long since the last update, but for those who care, don't worry, the Submod Project is still alive and well
So, here's a quick summary of the game mechanics that work:
-combination locks
-cypher plates and cypher portals
-combination portals
-karma portals (with some added spark effects that may or may not appear in the final product depending on general consensus)
-the radios that allow travel to another layer and back
-notes, photos, the "speaking tubes", etc
also coming up: eye candy!
So, here's a quick summary of the game mechanics that work:
-combination locks
-cypher plates and cypher portals
-combination portals
-karma portals (with some added spark effects that may or may not appear in the final product depending on general consensus)
-the radios that allow travel to another layer and back
-notes, photos, the "speaking tubes", etc
also coming up: eye candy!
- Attachments
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- Karma portals (sparky or not sparky? YOU DECIDE!! )
- Karma_Portal_with_sparks.jpg (61.57 KiB) Viewed 3163 times
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- the new combination locks, design may evolve at some point
- Combo_Locks.jpg (43.95 KiB) Viewed 3163 times
Sh*t today does not mean sh*t tomorrow.
Submod Soundcloud here!
Submod Soundcloud here!
- grokenos82
- the Architect's apprentice
- Posts: 36
- Joined: 02 Sep 2017 17:48
- Location: Hiding in the Void
- Contact:
Re: Project Submod
As promised: EYE CANDY
- Attachments
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- look, but don't touch. Ok I'm kidding TOUCH IT
- SWITY.jpg (32.97 KiB) Viewed 3162 times
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- watch your step
- The Wall.jpg (14.87 KiB) Viewed 3162 times
Sh*t today does not mean sh*t tomorrow.
Submod Soundcloud here!
Submod Soundcloud here!
- grokenos82
- the Architect's apprentice
- Posts: 36
- Joined: 02 Sep 2017 17:48
- Location: Hiding in the Void
- Contact:
Re: Project Submod
eye candy pt2
- Attachments
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- a dark layer
- cot_2.jpg (127.09 KiB) Viewed 3161 times
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- and a bright layer
- cot_1.jpg (148.44 KiB) Viewed 3161 times
Sh*t today does not mean sh*t tomorrow.
Submod Soundcloud here!
Submod Soundcloud here!
- grokenos82
- the Architect's apprentice
- Posts: 36
- Joined: 02 Sep 2017 17:48
- Location: Hiding in the Void
- Contact:
Re: Project Submod
eye candy pt3
- Attachments
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- courtyard_2.jpg (111.22 KiB) Viewed 3160 times
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- courtyard_1.jpg (121.45 KiB) Viewed 3160 times
Sh*t today does not mean sh*t tomorrow.
Submod Soundcloud here!
Submod Soundcloud here!