Eien
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Re: Eien
NaissanceE is like Kairo, except darker and the puzzles aren't as involved. You play as a girl that walks around a huge black and white world full of cubes and such (You'll see the correlation between it and the opening screen in Eien).
If you like Kairo, you'll appreciate NaissanceE for its wandering nature and good Kodak moments. It's a lot creepier than Kairo though. (and you can get hurt and die, and the girl character makes noises to convey her pain, an added bonus BUT ANYWAY)
If you love TF2, CS:GO, Call of Duty, etc. this game will suck and you'll think it's a waste of time.
NaissanceE is one of my favorite games, along with Kairo and the renowned ANTICHAMBER. So yeah.
If you wanted a review, you got one
If you like Kairo, you'll appreciate NaissanceE for its wandering nature and good Kodak moments. It's a lot creepier than Kairo though. (and you can get hurt and die, and the girl character makes noises to convey her pain, an added bonus BUT ANYWAY)
If you love TF2, CS:GO, Call of Duty, etc. this game will suck and you'll think it's a waste of time.
NaissanceE is one of my favorite games, along with Kairo and the renowned ANTICHAMBER. So yeah.
If you wanted a review, you got one
- RoentgenDevice
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Re: Eien
Wow, thanks XD I will definitely grab this when it's on sale.
(I like some shooters mostly because of the first person- and exploration- aspect, which causes first-person-exploration-puzzle-games to be my gaming dream )
(I like some shooters mostly because of the first person- and exploration- aspect, which causes first-person-exploration-puzzle-games to be my gaming dream )
The net is vast and infinite
Re: Eien
Not big fun of this game, puzzles aren't that hard, but understating the logic behind clues IS hard, and I'm not really liking puzzles where you need just understand logic of author and not actually solve the puzzle.
- ENIHCAMBUS
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Re: Eien
I will check it tomorrow, if I don't get new bugs...
Re: Eien
Maybe just old part of code/animation that not get used in a finished puzzle? If you already know how to complete the game you probably would notice it.ENIHCAMBUS wrote:So nobody wonders about the slab I was talking?
- ENIHCAMBUS
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Re: Eien
It did caught me at first. I mean, is something that we pull but no matter it will always go back to place. Isn't that familiar, what kind of thing do we use in those circumstances? (Retorical question)
ENIHCAMBUS: State of the Art Scanning!
Re: Eien
As are nearly all other Pastel games, it involves too much pixel hunting and random clicking. I missed the first cylinder, and that means I have to backtrack and backtrack. No, I even have to resort to JayIsGames for that.
Except submachine and covert front, I cannot say I like Mateusz's games.
Except submachine and covert front, I cannot say I like Mateusz's games.
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Re: Eien
O_oPulsaris wrote:As are nearly all other Pastel games, it involves too much pixel hunting and random clicking. I missed the first cylinder, and that means I have to backtrack and backtrack. No, I even have to resort to JayIsGames for that.
Too much pixel hunting and random clicking?..
You just move cursor up, and it turns from arrow to pointer. Simple and easy.
Or do you like all items is lying on center of room, glowing? :D
Except submachine and covert front, I cannot say I like Mateusz's games.
When you, in CF3, in toilet, you should move cursor up and click to see window.covert front
What difference between this and first cylinder problem? :P
@Enihcambus:
I didn't find anything about that slab. again.
First time I also was wonder why it moves...