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Re: Submachine 8: the Plan
Posted: 12 Mar 2014 21:59
by ENIHCAMBUS
Sublevel 102 wrote:How much times you visited this room, guys?
Didn't forget it? XD
Bad that Sub 6,7,8 haven't random puzzles, making this room
forever useless...
The pictures system can't support random stuff, they are always fixed drawings images.
Re: Submachine 8: the Plan
Posted: 12 Mar 2014 22:24
by WorldisQuiet5256
But, there is no point in going to that location.
The pole is already set to the right position.
Re: Submachine 8: the Plan
Posted: 12 Mar 2014 23:01
by Vortex
that's what he meant with "useless", I think.
Re: Submachine 8: the Plan
Posted: 13 Mar 2014 07:18
by The Kakama
Maybe useless in terms of gameplay, but it's probably necessary for the plot.
Re: Submachine 8: the Plan
Posted: 13 Mar 2014 07:21
by Sublevel 114
The Kakama wrote:Maybe useless in terms of gameplay, but it's probably necessary for the plot.
O_O
What's so important here?
Re: Submachine 8: the Plan
Posted: 13 Mar 2014 10:00
by Ancient Crystal
Thing is, there's no point in going there, but that only makes it useless as long you already know that. Meaning you still have to solve the puzzle.
Re: Submachine 8: the Plan
Posted: 13 Mar 2014 12:09
by The Abacus
Very true.
Re: Submachine 8: the Plan
Posted: 13 Mar 2014 12:53
by The Kakama
Sublevel 102 wrote:The Kakama wrote:Maybe useless in terms of gameplay, but it's probably necessary for the plot.
O_O
What's so important here?
Without that room, the Plan of the area wouldn't be complete because every room in a layer should have it's equivalent in the other 6 layers.
Re: Submachine 8: the Plan
Posted: 13 Mar 2014 14:46
by WorldisQuiet5256
Without that room, the Plan of the area wouldn't be complete because every room in a layer should have it's equivalent in the other 6 layers.
True.
But gameplay wise, its useless.
Re: Submachine 8: the Plan
Posted: 13 Mar 2014 15:53
by Sublevel 114
The Kakama wrote:Sublevel 102 wrote:The Kakama wrote:Maybe useless in terms of gameplay, but it's probably necessary for the plot.
O_O
What's so important here?
Without that room, the Plan of the area wouldn't be complete because every room in a layer should have it's equivalent in the other 6 layers.
yeah, you are absolutely right.
But IN GAME this Plan wasn't showed to us. I mean, part that connected with this room . If Layer 2 monitor showed us these lower rooms-screens in every layer, that would be much better, right? :)