The pictures system can't support random stuff, they are always fixed drawings images.Sublevel 102 wrote:How much times you visited this room, guys?
Didn't forget it? XD
Bad that Sub 6,7,8 haven't random puzzles, making this room forever useless...
Submachine 8: the Plan
- ENIHCAMBUS
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Re: Submachine 8: the Plan
ENIHCAMBUS: State of the Art Scanning!
- WorldisQuiet5256
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Re: Submachine 8: the Plan
But, there is no point in going to that location.
The pole is already set to the right position.
The pole is already set to the right position.
Re: Submachine 8: the Plan
that's what he meant with "useless", I think.
- The Kakama
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Re: Submachine 8: the Plan
Maybe useless in terms of gameplay, but it's probably necessary for the plot.
Is this my final form?
- Sublevel 114
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Re: Submachine 8: the Plan
O_OThe Kakama wrote:Maybe useless in terms of gameplay, but it's probably necessary for the plot.
What's so important here?
- Ancient Crystal
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Re: Submachine 8: the Plan
Thing is, there's no point in going there, but that only makes it useless as long you already know that. Meaning you still have to solve the puzzle.
Last edited by Ancient Crystal on 13 Mar 2014 12:13, edited 1 time in total.
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.
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Re: Submachine 8: the Plan
Very true.
Balance is imperative; without it, total collapse and destruction is imminent.
- The Kakama
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Re: Submachine 8: the Plan
Without that room, the Plan of the area wouldn't be complete because every room in a layer should have it's equivalent in the other 6 layers.Sublevel 102 wrote:O_OThe Kakama wrote:Maybe useless in terms of gameplay, but it's probably necessary for the plot.
What's so important here?
Is this my final form?
- WorldisQuiet5256
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Re: Submachine 8: the Plan
True.Without that room, the Plan of the area wouldn't be complete because every room in a layer should have it's equivalent in the other 6 layers.
But gameplay wise, its useless.
- Sublevel 114
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Re: Submachine 8: the Plan
yeah, you are absolutely right.The Kakama wrote:Without that room, the Plan of the area wouldn't be complete because every room in a layer should have it's equivalent in the other 6 layers.Sublevel 102 wrote:O_OThe Kakama wrote:Maybe useless in terms of gameplay, but it's probably necessary for the plot.
What's so important here?
But IN GAME this Plan wasn't showed to us. I mean, part that connected with this room . If Layer 2 monitor showed us these lower rooms-screens in every layer, that would be much better, right? :)