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Re: Submachine 10 Theories and Suggestions

Posted: 29 May 2014 17:00
by gil2455526
Or you could learn to program with Unity!

Image

Heheh... erm, that was a little bit dumb.

Re: Submachine 10 Theories and Suggestions

Posted: 29 May 2014 23:34
by ElodinTheArcane
Image
will it end like this?

Re: Submachine 10 Theories and Suggestions

Posted: 30 May 2014 00:36
by ENIHCAMBUS
Nope.

Re: Submachine 10 Theories and Suggestions

Posted: 30 May 2014 01:47
by WorldisQuiet5256
ElodinTheArcane wrote:Image
will it end like this?
I see where you got that.
No, it will not end. That is from SNEE or Submachine Universe as we call it.
Same coordinates as from the Submachine 4, the lab.

It as close as we can reach the 3rd Dimension within the Submachine in my opinion. The only thing that makes up that room being light and darkness that is.

Welcome to the forum, ElodinTheArcane.

Re: Submachine 10 Theories and Suggestions

Posted: 30 May 2014 07:53
by Boingo
Welcome :)

That isn't the real exit, apparently. Theory says that our eventual exit won't actually 'happen', or we will simply loop back onto our original starting place.
You should say Hi to all our super-friendly and psychotic members in the General Discussion ;)

Re: Submachine 10 Theories and Suggestions

Posted: 30 May 2014 09:44
by Vortex
ElodinTheArcane wrote:Image
will it end like this?
I hope not O_O

welcome btw :P nice username!

Re: Submachine 10 Theories and Suggestions

Posted: 30 May 2014 14:32
by The Abacus
Welcome ElodinTheArcane!
ElodinTheArcane wrote:Image
will it end like this?
It would be interesting, although I doubt it would be so simple: if that is the case, it will probably end more like Covert Front 1.
MateuszSkutnik wrote:
- ak - wrote:Would you be going for HTML5, trying out the Unity engine, or something different?
unity or game maker.

I'm torn, because in game maker I'd be able to do it myself. In unity I'd need a programmer.
I hope he's not abandoning vector graphics; his technique is very developed and it would be a pity to abandon them now. (I'm only saying this because so far all the games I've seen made on Unity have somewhat realistic but not particularly artistic graphics)

Re: Submachine 10 Theories and Suggestions

Posted: 30 May 2014 17:18
by - ak -
The Abacus wrote:
MateuszSkutnik wrote:
- ak - wrote:Would you be going for HTML5, trying out the Unity engine, or something different?
unity or game maker.

I'm torn, because in game maker I'd be able to do it myself. In unity I'd need a programmer.
I hope he's not abandoning vector graphics; his technique is very developed and it would be a pity to abandon them now. (I'm only saying this because so far all the games I've seen made on Unity have somewhat realistic but not particularly artistic graphics)
Unity can allows for 2D gameplay. Check out "Thomas Was Alone." Not only it is a 2D platformer, but its also a kickass story about emergence of... well, I won't say more about it. Like what Mateusz said, you would need a programmer to work with Unity since it is a hefty engine to develop for yet it is gaining traction in popular use.

Game Maker Studio is a game development tool for various platform such as iOS, Android, desktop, and web browser. This one might be easier to use since you can develop and publish pretty easily. Not sure how PNC functions would work comparing to Flash and the Float Engine that Mateusz lovingly crafted, but it is possible on Game Maker from what I researched. Also, Game Maker Studio is free, though it is very limited and you can only publish on Mac and PC. Game Maker Master would be more ideal buy if Mateusz want to publish on all platforms and have ability to upgrade for future export, but it would be very expensive (about $800).

Re: Submachine 10 Theories and Suggestions

Posted: 30 May 2014 20:06
by MateuszSkutnik
$800 is not that expensive when we're talking about life-supporting tools.

Re: Submachine 10 Theories and Suggestions

Posted: 30 May 2014 20:31
by gil2455526
MateuszSkutnik wrote:
- ak - wrote:Would you be going for HTML5, trying out the Unity engine, or something different?
unity or game maker.

I'm torn, because in game maker I'd be able to do it myself. In unity I'd need a programmer.
May I ask, why not try HTML5?