Nuts. There goes my dream...MateuszSkutnik wrote:I never even mentioned porting submachines to steam.
that's not gonna happen.
But wait! There's interesting details about what Steam accepts (at least through Steam's Greenlight). Check this link (SteamWorks FAQ) and see #3 under Technical Details:
- 3. Do you take XNA, Flash or Adobe Air games?
Yes, we accept all three types on Steam. Flash games need to be wrapped so that they launch from a stand-alone executable.
Yeah, I can see why...