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Re: Submachine 9 theories and suggestions
Posted: 21 Sep 2013 18:52
by Vortex
Sublevel 102 wrote:So, we must find "mirrors" between Lab and Core and between Root and Edge now.
I know we discussed about that before, but I don't remember we came to unanimous answer.
In the original post Mateusz wrote a triangle with its peak at 5-6. So it must be something that is low at the early Submachine games, grows until Sub5-Sub6 and then decreases again in the last games.
Re: Submachine 9 theories and suggestions
Posted: 21 Sep 2013 19:52
by Sublevel 114
OnyxIonVortex wrote:Sublevel 102 wrote:So, we must find "mirrors" between Lab and Core and between Root and Edge now.
I know we discussed about that before, but I don't remember we came to unanimous answer. :)
In the original post Mateusz wrote a triangle with its peak at 5-6. So it must be something that is low at the early Submachine games, grows until Sub5-Sub6 and then decreases again in the last games.
Can you show here that original post?
Re: Submachine 9 theories and suggestions
Posted: 21 Sep 2013 20:09
by Vortex
No, because Mateusz edited it later. But Postillionen saw it too.
It was something like this:
_ || _
_ _ || _ _
_ _ _ || _ _ _
_ _ _ _ || _ _ _ _
_ _ _ _ _ || _ _ _ _ _
1 2 3 4 5 || 6 7 8 9 10
with that symmetry line in the middle.
Re: Submachine 9 theories and suggestions
Posted: 21 Sep 2013 21:07
by Sublevel 114
Mateusz edited it later
that's strange... And interesting...
Edit:
wait wait wait...
I remember something...
------ 5 || 6
-----4 - || - 7
---3 - - || - - 8
--2 - - - || - - - 9
1 - - - - || - - - - 10
Is that thing?
Edit 2:
Did Mateusz think Vortex the Crazy Subfan Showposter would't notice that edit? XD
Haha, Ony did. :D
Re: Submachine 9 theories and suggestions
Posted: 21 Sep 2013 21:30
by Vortex
Sublevel 102 wrote:Did Mateusz think Vortex the Crazy Subfan Showposter would't notice that edit? XD
Haha, Ony did.
I didn't remember I have all those nicknames XD
Re: Submachine 9 theories and suggestions
Posted: 21 Sep 2013 22:04
by Sublevel 114
<some offtopic>
our full list of versions what "ll" could mean:
1) the gap between Sub5 and Sub6 (debunked by Mur)
2) eleven (debunked by Mur)
3) separator showing that the player is a different person from 1-5 and 6-10 (debunked by Mur)
4) roman numeral 2
5) two straight spaghetti
6) pause (debunked by Mur)
7) Mat got mad and while he was writing Sub 5 he slammed his face against the keyboard and it showed ||
8) pipe (debunked by Mur)
9) OR
10)
http://www.pastelportal.com/bbpress/top ... ost-266519
But Mateusz showed us the truth...
Mateusz Skutnik wrote:this is a symmetry line.
</offtop>
Let's back ontopic?
Forum is again empty... Maybe someone will come and keep discussion alive?
Re: Submachine 9 theories and suggestions
Posted: 23 Sep 2013 01:07
by ENIHCAMBUS
My ideas about symmetry:
Sub5/6:
-Beginning of Outer Rim / End of Outer Rim
-Old rusty technology / Futuristic shinny technology
-Simple system / Complex System
Sub4/7:
-Mur's land / Liz's land
-Joining Mur / Joining Liz
-XYZ portals / Karma Portals
-Outer Rim / Core
-Void (Both)
Sub3/8:
-In Reality / Not in reality
-Passage machine / Beamer
-XY navigator / Layer navigator
-Loop / Knot
-Change of direction (Both)
Sub2/9:
-Inside building (Both)
-Plot start / Plot end
Sub1/10:
-Plot unrelated (Both)
-Player's attemp to escape (Both)
-Player start / Player end
-Entering Submachine / Outsiding Submachine
Re: Submachine 9 theories and suggestions
Posted: 23 Sep 2013 10:29
by The Abacus
Nice summary of all the parallels.
Just a few points I have some questions about:
ENIHCAMBUS wrote:Sub4/7:
-Void (Both)
Are you referring to the existence of the void in both games?
It appeared in all the games from Sub4 onwards
. I wouldn't put that down as a similarity/difference.
ENIHCAMBUS wrote:Sub3/8:
-In Reality / Not in reality
How does Sub8 not take place in reality?
ENIHCAMBUS wrote:Sub2/9:
-Plot start / Plot end
I don't think that the plot will end in Sub9. Wasn't there a diary page in Sub1
?
ENIHCAMBUS wrote:Sub1/10:
-Plot unrelated (Both)
-Player's attemp to escape (Both)
-Player start / Player end
-Entering Submachine / Outsiding Submachine
We know ABSOLUTELY NOTHING about sub10 apart from it's title, so how can we compare them?
Re: Submachine 9 theories and suggestions
Posted: 23 Sep 2013 12:49
by RuloCore
The Abacus wrote:Nice summary of all the parallels.
Just a few points I have some questions about:
ENIHCAMBUS wrote:Sub4/7:
-Void (Both)
Are you referring to the existence of the void in both games?
It appeared in all the games from Sub4 onwards
. I wouldn't put that down as a similarity/difference.
ENIHCAMBUS wrote:Sub3/8:
-In Reality / Not in reality
How does Sub8 not take place in reality?
ENIHCAMBUS wrote:Sub2/9:
-Plot start / Plot end
I don't think that the plot will end in Sub9. Wasn't there a diary page in Sub1
?
ENIHCAMBUS wrote:Sub1/10:
-Plot unrelated (Both)
-Player's attemp to escape (Both)
-Player start / Player end
-Entering Submachine / Outsiding Submachine
We know ABSOLUTELY NOTHING about sub10 apart from it's title, so how can we compare them?
Yeah we know a thing: Submachine 10 will be in... MINECRAFT STYLE
Re: Submachine 9 theories and suggestions
Posted: 23 Sep 2013 12:54
by The Abacus
My point exactly.