Submachine 9 theories and suggestions

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Vortex
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Re: Submachine 9 theories and suggestions

Post by Vortex »

Sublevel 102 wrote:So, we must find "mirrors" between Lab and Core and between Root and Edge now.
I know we discussed about that before, but I don't remember we came to unanimous answer. :)
In the original post Mateusz wrote a triangle with its peak at 5-6. So it must be something that is low at the early Submachine games, grows until Sub5-Sub6 and then decreases again in the last games.
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Sublevel 114
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Re: Submachine 9 theories and suggestions

Post by Sublevel 114 »

OnyxIonVortex wrote:
Sublevel 102 wrote:So, we must find "mirrors" between Lab and Core and between Root and Edge now.
I know we discussed about that before, but I don't remember we came to unanimous answer. :)
In the original post Mateusz wrote a triangle with its peak at 5-6. So it must be something that is low at the early Submachine games, grows until Sub5-Sub6 and then decreases again in the last games.
Can you show here that original post?
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Vortex
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Re: Submachine 9 theories and suggestions

Post by Vortex »

No, because Mateusz edited it later. But Postillionen saw it too.

It was something like this:
            _ || _
         _ _ || _ _
      _ _ _ || _ _ _
   _ _ _ _ || _ _ _ _
_ _ _ _ _ || _ _ _ _ _
1 2 3 4 5 || 6 7 8 9 10

with that symmetry line in the middle.
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Sublevel 114
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Re: Submachine 9 theories and suggestions

Post by Sublevel 114 »

Mateusz edited it later
that's strange... And interesting...

Edit:
wait wait wait...
I remember something...

------ 5 || 6
-----4 - || - 7
---3 - - || - - 8
--2 - - - || - - - 9
1 - - - - || - - - - 10

Is that thing?

Edit 2:
Did Mateusz think Vortex the Crazy Subfan Showposter would't notice that edit? XD
Haha, Ony did. :D
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Vortex
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Re: Submachine 9 theories and suggestions

Post by Vortex »

Sublevel 102 wrote:Did Mateusz think Vortex the Crazy Subfan Showposter would't notice that edit? XD
Haha, Ony did. :D
I didn't remember I have all those nicknames XD
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Sublevel 114
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Re: Submachine 9 theories and suggestions

Post by Sublevel 114 »

<some offtopic>

our full list of versions what "ll" could mean:
1) the gap between Sub5 and Sub6 (debunked by Mur)
2) eleven (debunked by Mur)
3) separator showing that the player is a different person from 1-5 and 6-10 (debunked by Mur)
4) roman numeral 2
5) two straight spaghetti
6) pause (debunked by Mur)
7) Mat got mad and while he was writing Sub 5 he slammed his face against the keyboard and it showed ||
8) pipe (debunked by Mur)
9) OR
10) http://www.pastelportal.com/bbpress/top ... ost-266519

But Mateusz showed us the truth...
Mateusz Skutnik wrote:this is a symmetry line.
</offtop>

Let's back ontopic?
Forum is again empty... Maybe someone will come and keep discussion alive?
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ENIHCAMBUS
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Re: Submachine 9 theories and suggestions

Post by ENIHCAMBUS »

My ideas about symmetry:

Sub5/6:
-Beginning of Outer Rim / End of Outer Rim
-Old rusty technology / Futuristic shinny technology
-Simple system / Complex System

Sub4/7:
-Mur's land / Liz's land
-Joining Mur / Joining Liz
-XYZ portals / Karma Portals
-Outer Rim / Core
-Void (Both)

Sub3/8:
-In Reality / Not in reality
-Passage machine / Beamer
-XY navigator / Layer navigator
-Loop / Knot
-Change of direction (Both)

Sub2/9:
-Inside building (Both)
-Plot start / Plot end

Sub1/10:
-Plot unrelated (Both)
-Player's attemp to escape (Both)
-Player start / Player end
-Entering Submachine / Outsiding Submachine
ENIHCAMBUS: State of the Art Scanning!
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The Abacus
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Re: Submachine 9 theories and suggestions

Post by The Abacus »

Nice summary of all the parallels. :)
Just a few points I have some questions about:
ENIHCAMBUS wrote:Sub4/7:
-Void (Both)
Are you referring to the existence of the void in both games?
It appeared in all the games from Sub4 onwards :?. I wouldn't put that down as a similarity/difference.
ENIHCAMBUS wrote:Sub3/8:
-In Reality / Not in reality
How does Sub8 not take place in reality?
ENIHCAMBUS wrote:Sub2/9:
-Plot start / Plot end
I don't think that the plot will end in Sub9. Wasn't there a diary page in Sub1 :P?
ENIHCAMBUS wrote:Sub1/10:
-Plot unrelated (Both)
-Player's attemp to escape (Both)
-Player start / Player end
-Entering Submachine / Outsiding Submachine
We know ABSOLUTELY NOTHING about sub10 apart from it's title, so how can we compare them?
Balance is imperative; without it, total collapse and destruction is imminent.
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RuloCore
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Re: Submachine 9 theories and suggestions

Post by RuloCore »

The Abacus wrote:Nice summary of all the parallels. :)
Just a few points I have some questions about:
ENIHCAMBUS wrote:Sub4/7:
-Void (Both)
Are you referring to the existence of the void in both games?
It appeared in all the games from Sub4 onwards :?. I wouldn't put that down as a similarity/difference.
ENIHCAMBUS wrote:Sub3/8:
-In Reality / Not in reality
How does Sub8 not take place in reality?
ENIHCAMBUS wrote:Sub2/9:
-Plot start / Plot end
I don't think that the plot will end in Sub9. Wasn't there a diary page in Sub1 :P?
ENIHCAMBUS wrote:Sub1/10:
-Plot unrelated (Both)
-Player's attemp to escape (Both)
-Player start / Player end
-Entering Submachine / Outsiding Submachine
We know ABSOLUTELY NOTHING about sub10 apart from it's title, so how can we compare them?
Yeah we know a thing: Submachine 10 will be in... MINECRAFT STYLE 8-)
The Abacus
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Re: Submachine 9 theories and suggestions

Post by The Abacus »

My point exactly.
Balance is imperative; without it, total collapse and destruction is imminent.
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