In the original post Mateusz wrote a triangle with its peak at 5-6. So it must be something that is low at the early Submachine games, grows until Sub5-Sub6 and then decreases again in the last games.Sublevel 102 wrote:So, we must find "mirrors" between Lab and Core and between Root and Edge now.
I know we discussed about that before, but I don't remember we came to unanimous answer.
Submachine 9 theories and suggestions
Re: Submachine 9 theories and suggestions
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Re: Submachine 9 theories and suggestions
Can you show here that original post?OnyxIonVortex wrote:In the original post Mateusz wrote a triangle with its peak at 5-6. So it must be something that is low at the early Submachine games, grows until Sub5-Sub6 and then decreases again in the last games.Sublevel 102 wrote:So, we must find "mirrors" between Lab and Core and between Root and Edge now.
I know we discussed about that before, but I don't remember we came to unanimous answer. :)
Re: Submachine 9 theories and suggestions
No, because Mateusz edited it later. But Postillionen saw it too.
It was something like this:
_ || _
_ _ || _ _
_ _ _ || _ _ _
_ _ _ _ || _ _ _ _
_ _ _ _ _ || _ _ _ _ _
1 2 3 4 5 || 6 7 8 9 10
with that symmetry line in the middle.
It was something like this:
_ || _
_ _ || _ _
_ _ _ || _ _ _
_ _ _ _ || _ _ _ _
_ _ _ _ _ || _ _ _ _ _
1 2 3 4 5 || 6 7 8 9 10
with that symmetry line in the middle.
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Re: Submachine 9 theories and suggestions
that's strange... And interesting...Mateusz edited it later
Edit:
wait wait wait...
I remember something...
------ 5 || 6
-----4 - || - 7
---3 - - || - - 8
--2 - - - || - - - 9
1 - - - - || - - - - 10
Is that thing?
Edit 2:
Did Mateusz think Vortex the Crazy Subfan Showposter would't notice that edit? XD
Haha, Ony did. :D
Re: Submachine 9 theories and suggestions
I didn't remember I have all those nicknames XDSublevel 102 wrote:Did Mateusz think Vortex the Crazy Subfan Showposter would't notice that edit? XD
Haha, Ony did.
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Re: Submachine 9 theories and suggestions
<some offtopic>
our full list of versions what "ll" could mean:
1) the gap between Sub5 and Sub6 (debunked by Mur)
2) eleven (debunked by Mur)
3) separator showing that the player is a different person from 1-5 and 6-10 (debunked by Mur)
4) roman numeral 2
5) two straight spaghetti
6) pause (debunked by Mur)
7) Mat got mad and while he was writing Sub 5 he slammed his face against the keyboard and it showed ||
8) pipe (debunked by Mur)
9) OR
10) http://www.pastelportal.com/bbpress/top ... ost-266519
But Mateusz showed us the truth...
Let's back ontopic?
Forum is again empty... Maybe someone will come and keep discussion alive?
our full list of versions what "ll" could mean:
1) the gap between Sub5 and Sub6 (debunked by Mur)
2) eleven (debunked by Mur)
3) separator showing that the player is a different person from 1-5 and 6-10 (debunked by Mur)
4) roman numeral 2
5) two straight spaghetti
6) pause (debunked by Mur)
7) Mat got mad and while he was writing Sub 5 he slammed his face against the keyboard and it showed ||
8) pipe (debunked by Mur)
9) OR
10) http://www.pastelportal.com/bbpress/top ... ost-266519
But Mateusz showed us the truth...
</offtop>Mateusz Skutnik wrote:this is a symmetry line.
Let's back ontopic?
Forum is again empty... Maybe someone will come and keep discussion alive?
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Re: Submachine 9 theories and suggestions
My ideas about symmetry:
Sub5/6:
-Beginning of Outer Rim / End of Outer Rim
-Old rusty technology / Futuristic shinny technology
-Simple system / Complex System
Sub4/7:
-Mur's land / Liz's land
-Joining Mur / Joining Liz
-XYZ portals / Karma Portals
-Outer Rim / Core
-Void (Both)
Sub3/8:
-In Reality / Not in reality
-Passage machine / Beamer
-XY navigator / Layer navigator
-Loop / Knot
-Change of direction (Both)
Sub2/9:
-Inside building (Both)
-Plot start / Plot end
Sub1/10:
-Plot unrelated (Both)
-Player's attemp to escape (Both)
-Player start / Player end
-Entering Submachine / Outsiding Submachine
Sub5/6:
-Beginning of Outer Rim / End of Outer Rim
-Old rusty technology / Futuristic shinny technology
-Simple system / Complex System
Sub4/7:
-Mur's land / Liz's land
-Joining Mur / Joining Liz
-XYZ portals / Karma Portals
-Outer Rim / Core
-Void (Both)
Sub3/8:
-In Reality / Not in reality
-Passage machine / Beamer
-XY navigator / Layer navigator
-Loop / Knot
-Change of direction (Both)
Sub2/9:
-Inside building (Both)
-Plot start / Plot end
Sub1/10:
-Plot unrelated (Both)
-Player's attemp to escape (Both)
-Player start / Player end
-Entering Submachine / Outsiding Submachine
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Re: Submachine 9 theories and suggestions
Nice summary of all the parallels.
Just a few points I have some questions about:
It appeared in all the games from Sub4 onwards . I wouldn't put that down as a similarity/difference.
Just a few points I have some questions about:
Are you referring to the existence of the void in both games?ENIHCAMBUS wrote:Sub4/7:
-Void (Both)
It appeared in all the games from Sub4 onwards . I wouldn't put that down as a similarity/difference.
How does Sub8 not take place in reality?ENIHCAMBUS wrote:Sub3/8:
-In Reality / Not in reality
I don't think that the plot will end in Sub9. Wasn't there a diary page in Sub1 ?ENIHCAMBUS wrote:Sub2/9:
-Plot start / Plot end
We know ABSOLUTELY NOTHING about sub10 apart from it's title, so how can we compare them?ENIHCAMBUS wrote:Sub1/10:
-Plot unrelated (Both)
-Player's attemp to escape (Both)
-Player start / Player end
-Entering Submachine / Outsiding Submachine
Balance is imperative; without it, total collapse and destruction is imminent.
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Re: Submachine 9 theories and suggestions
Yeah we know a thing: Submachine 10 will be in... MINECRAFT STYLEThe Abacus wrote:Nice summary of all the parallels.
Just a few points I have some questions about:
Are you referring to the existence of the void in both games?ENIHCAMBUS wrote:Sub4/7:
-Void (Both)
It appeared in all the games from Sub4 onwards . I wouldn't put that down as a similarity/difference.
How does Sub8 not take place in reality?ENIHCAMBUS wrote:Sub3/8:
-In Reality / Not in reality
I don't think that the plot will end in Sub9. Wasn't there a diary page in Sub1 ?ENIHCAMBUS wrote:Sub2/9:
-Plot start / Plot end
We know ABSOLUTELY NOTHING about sub10 apart from it's title, so how can we compare them?ENIHCAMBUS wrote:Sub1/10:
-Plot unrelated (Both)
-Player's attemp to escape (Both)
-Player start / Player end
-Entering Submachine / Outsiding Submachine
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Re: Submachine 9 theories and suggestions
My point exactly.
Balance is imperative; without it, total collapse and destruction is imminent.