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Re: Pastel Community Game project and discussion

Posted: 03 Jul 2013 16:37
by The Abacus
OnyxIonVortex wrote:How's that more realistic?
Harnessing energy from an organism would require a constant supply of food and would be highly impractical.
OnyxIonVortex wrote:Anyways, if we're gonna set it in an alternate reality, there's no need for the plot elements to be realistic, only verosimile and self-consistent.
I know but even if such things were possible, they wouldn't happen. (It's just something that bothers me – you don't have to listen to what I say)

Re: Pastel Community Game project and discussion

Posted: 03 Jul 2013 16:51
by Vortex
The Abacus wrote:
OnyxIonVortex wrote:How's that more realistic?
Harnessing energy from an organism would require a constant supply of food and would be highly impractical.
Well, I was referring to the "dark forces" Kakama mentioned.
The Abacus wrote:
OnyxIonVortex wrote:Anyways, if we're gonna set it in an alternate reality, there's no need for the plot elements to be realistic, only verosimile and self-consistent.
I know but even if such things were possible, they wouldn't happen. (It's just something that bothers me – you don't have to listen to what I say)
Well, I wanna understand your point of view, after all we're gonna work together in the project :) Why would they not happen?

Re: Pastel Community Game project and discussion

Posted: 03 Jul 2013 17:20
by The Abacus
OnyxIonVortex wrote:
The Abacus wrote:
OnyxIonVortex wrote:How's that more realistic?
Harnessing energy from an organism would require a constant supply of food and would be highly impractical.
Well, I was referring to the "dark forces" Kakama mentioned.
Oh, I wasn't quite sure what he was referring to XD
OnyxIonVortex wrote:Why would they not happen?
If I'm the only one complaining and slowing down progress

Re: Pastel Community Game project and discussion

Posted: 03 Jul 2013 17:24
by Vortex
Oh... ok.

Re: Pastel Community Game project and discussion

Posted: 03 Jul 2013 20:51
by Boingo
Hurmmm...something happened while I was away...

Drat,this process is so difficult.

Re: Pastel Community Game project and discussion

Posted: 04 Jul 2013 07:14
by Boingo
Hey, vortex.
You know how you gave us some sample pieces of what you can do with expression thingy?
And I'm pretty sure you can work with Vector now, right..
So...could you attempt another?

Re: Pastel Community Game project and discussion

Posted: 04 Jul 2013 09:12
by Vortex
Yes, of course! FINALLY! :D
What do you want me to do?

Re: Pastel Community Game project and discussion

Posted: 04 Jul 2013 20:14
by Vortex
...and well?

Re: Pastel Community Game project and discussion

Posted: 04 Jul 2013 20:47
by Boingo
Sorry, was asleep. :mrgreen:
Urm...is this too difficult or will take way too long? (i can wait though ;) )
Image

You know, this is how the final creation stage should work.
Hand-drawers sketch sketches from the storyboard, then hand them on to the ones who have the apps that can get the quality we need...and then they get handed on.

Also: all the puzzles and rooms will have to be in the same setting as the game. Good games have puzzles that apply to the settings, (unless your game is called submachine. then it doesn't matter. :) )

Re: Pastel Community Game project and discussion

Posted: 04 Jul 2013 20:51
by Vortex
I'll see what I can do :)
btw, a big THANK YOU for giving me something to work in. My drawing skills were already rusting XD