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Re: Submachine 1: the Basement

Posted: 04 Dec 2015 11:40
by Sublevel 114
the problem in original Submachines (v 1.0 and 2.0) is if you enter their swf file to browser address bar, it expands game on the whole screen.

But yesterday I invented the formula of good atmospheric play of our holy Submachine 1

Code: Select all

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">

<head>
	<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
	<meta name="keywords" content="mateusz, skutnik, game, games, flash, submachine, daymaretown, daymare, town, covertfront, covert front, 10 gnomes, graphic, novel, comics, rewolucje, blaki">
	<meta name="author" content=""Mateusz Skutnik">
	<title>Mateusz Skutnik | Submachine</title>

	<style>
		body
		{
			text-align:center;
  			background-color: #000000; 
			height: 100%;
			width: 100%;
		}
	</style>

</head>

<body>

<!-- 
enter or remove here as much <br> as you want to center the game window in the middle of screen
:D
-->

<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>

	<embed src="submachine_1v1.swf"  width="400" height="300">

</body>

</html>
:roll:

Re: Submachine 1: the Basement

Posted: 04 Dec 2015 11:43
by Vortex
couldn't you center the game with a simpler code? I don't know much about webpages, but surely there should be a better method than spamming linebreaks XD

Re: Submachine 1: the Basement

Posted: 05 Dec 2015 18:43
by Sublevel 114
lol of course there's method.
:P

also, I removed wmode="transparent", so now I finally fixed that problem with transparency for myself.

-----
bump:

my speed walkthrough

Re: Submachine 1: the Basement

Posted: 05 Dec 2015 19:05
by Jatsko
Nice :D I believe I hold the second view!

But...I would recommend speedrunning the latest version of Submachine 1 and uploading it to Speedrun.com as well XD

Re: Submachine 1: the Basement

Posted: 22 Dec 2015 18:06
by Vortex
Omg, I just realised.

We have seen Sub10's Infernal Basement before. In the HD version of Sub1, after using the rotating device, we end up in a red room!

EDIT: and now I know how we really got from Sub1 to Sub2 :o These steps, it all makes sense now!

Re: Submachine 1: the Basement

Posted: 22 Dec 2015 19:52
by ENIHCAMBUS
So there was a karma portal in the machine all this time, except it used to be a different kind one, but still...

Re: Submachine 1: the Basement

Posted: 22 Dec 2015 21:46
by MateuszSkutnik
Vortex wrote:it all makes sense now!
well, DUH!

Re: Submachine 1: the Basement

Posted: 22 Dec 2015 21:48
by MateuszSkutnik
Sublevel 104 wrote:I removed wmode="transparent", so now I finally fixed that problem with transparency for myself.
I removed it from all game php files as well. It should be gone for good.

Re: Submachine 1: the Basement

Posted: 22 Dec 2015 21:58
by Vortex
Yep, they are gone. Other games like Covert Front also had that problem, now they look clean too :)

Re: Submachine 1: the Basement

Posted: 22 Dec 2015 22:28
by MateuszSkutnik
as I said.
removed'em all.