Submachine Universe
Re: Submachine Universe
I am on my phone now, I will after I am back on PC.
Re: Submachine Universe
http://www.astrohk.cz/map/indexen.php
This is the contact page for the science institute that was the architectural inspiration for the dome in OBS. Cheeky bastards.
This is the contact page for the science institute that was the architectural inspiration for the dome in OBS. Cheeky bastards.
Re: Submachine Universe
Last edited by Asmodean_ on 21 Dec 2017 20:51, edited 1 time in total.
Re: Submachine Universe
Eh, can you please provide a link instead of an actual image? It's a big spoiler, and not all people have played the update yet.
Also, there is a special thread for memes.
It's called "PF memes".
Also, there is a special thread for memes.
It's called "PF memes".
Re: Submachine Universe
well... you know, they're not wrong...http://www.astrohk.cz/map/indexen.php
This is the contact page for the science institute that was the architectural inspiration for the dome in OBS. Cheeky bastards.
Re: Submachine Universe
I can't get a hologram karma portal in SWT.
Yes, I own a blog in a language, that you cannot speak.
And yes, you probably never heard about it and you don't know who I am.
And yes, you probably never heard about it and you don't know who I am.
Re: Submachine Universe
It's hidden in the void like the NPG one
Re: Submachine Universe
Thanks, I thought I didn't do something that is needed to reach it and I'm stuck here like for hours, though I saw BlackHaube's walkthrough. It's pretty nasty placement. I was just clicking on that fucking rock under it.Vortex wrote:It's hidden in the void like the NPG one
Yes, I own a blog in a language, that you cannot speak.
And yes, you probably never heard about it and you don't know who I am.
And yes, you probably never heard about it and you don't know who I am.
Re: Submachine Universe
That makes the third or so person, including myself, that I've heard complain about that placement. I mean, obviously you're supposed to look everywhere in these games, but the way the location is structured and designed, you're drawn away from exploring anywhere above the bottom third of the screen, so it's definitely a bit of misdirection. There's not even any hint that you should look higher; in fact the opposite is true because it's the screen with the shortest object in the location. I was stuck for a good 10-15 minutes because I didn't think to look there.
Also, something I've noticed is that the locations FAR, FSR and FUR all have similar coordinate schemes and they all contain those lever things that unlock the KP in 355. So I wonder if those two properties are connected and if so what the letters abbreviate specifically, because for other locations it's more obvious; not these though.
Also, something I've noticed is that the locations FAR, FSR and FUR all have similar coordinate schemes and they all contain those lever things that unlock the KP in 355. So I wonder if those two properties are connected and if so what the letters abbreviate specifically, because for other locations it's more obvious; not these though.
Last edited by Jatsko on 25 Oct 2018 03:02, edited 1 time in total.
- MateuszSkutnik
- The Architect
- Posts: 806
- Joined: 20 Nov 2012 18:03
Re: Submachine Universe
I'll rethink this.Apocrypha wrote:That makes the third or so person, including myself, that I've heard complain about that placement. I mean, obviously you're supposed to look everywhere in these games, but the way the location is structured and designed, you're drawn away from exploring anywhere above the bottom third of the screen, so it's definitely a bit of misdirection. There's not even any hint that you should look higher; in fact the opposite is true because it's the screen with the shortest object in the location. I was stuck for a good 10-15 minutes because I didn't think to look there.