Submachine Universe

User avatar
Sublevel 114
layer restorer
Posts: 16587
Joined: 11 Dec 2012 20:23

Re: Submachine Network Exploration

Post by Sublevel 114 »

found the names of the karma portal locations!
How? Where? I can't see the names... :(
funny how NOBODY questions the way karma portal is implemented in PTL location
we asked you about 103 karma portal, but didn't get answer, so... :D


@WorldIsQuiet: Just be quiet. And don't speak if you don't know what you speak.

and you're misspelling my name
Please, SubGod, don't kill him with your karma arm for this sin! XD
User avatar
Vortex
Murtaugh's hunter
Posts: 12141
Joined: 03 Dec 2012 17:11
Location: Spain

Re: Submachine Network Exploration

Post by Vortex »

How? Where? I can't see the names... :(
It's a simple procedure: open an incognito window (that's how it's called in Chrome, i dunno in other browsers) or clear your cache, then go to the karma portal location, and as soon as the karma portal animation shows, quickly reload the page. It will show a subwarpload screen with the karma location name, and you'll have enough time to look at the name, or make a screenshot :)
It's strange that you didn't find that before me. You find everything so fast! XD
we asked you about 103 karma portal, but didn't get answer, so... :D
I think I still remember there being cracks in the first version ever of the karma portal. But it's probably my imagination...
User avatar
MateuszSkutnik
The Architect
Posts: 806
Joined: 20 Nov 2012 18:03

Re: Submachine Network Exploration

Post by MateuszSkutnik »

we asked you about 103 karma portal, but didn't get answer, so... :D
since when my lack of response stops your theorizing. -__-
User avatar
Sublevel 114
layer restorer
Posts: 16587
Joined: 11 Dec 2012 20:23

Re: Submachine Network Exploration

Post by Sublevel 114 »

But your post was:
funny how NOBODY questions
Questions and theorizing are different things.
User avatar
Sublevel 114
layer restorer
Posts: 16587
Joined: 11 Dec 2012 20:23

Re: Submachine Network Exploration

Post by Sublevel 114 »

Ok. I won't write all changes. It will take a lot of time. But I noticed a lot of differences in every location: Clue plates changed color and location on the walls (157). Ambients are different(304,550,777), locations color are different (461). Global changes: different sounds, new XYZ portal design and new XYZ portal beams (but why numbers on portal are crooked?), blue subwarp loader, karma-locations are without names...

It is the great update.

Edit: BTW, I forgot about these vids. Old SNEE videos! :D
http://www.youtube.com/watch?v=M-dNgt3i ... 488F87F034
example: 550 red colour!
but... I WANT TO PLAY OLD SNEE!
Last edited by Sublevel 114 on 26 Jan 2013 13:26, edited 1 time in total.
The Abacus
wisdom crystal finder
Posts: 2877
Joined: 04 Dec 2012 10:41

Re: Submachine Network Exploration

Post by The Abacus »

Well, it's another of those questions (again). Do you want more or do you want old?
Balance is imperative; without it, total collapse and destruction is imminent.
User avatar
Anteroinen
subnet traveller
Posts: 1341
Joined: 03 Dec 2012 18:43
Location: Finland

Re: Submachine Network Exploration

Post by Anteroinen »

I like the way SNEE is developing right now. The locations are getting intertwined by puzzles and items, not just by clues. It sort of seems like everything is falling into its place, as opposed to the earlier versions where locations were freely floating in the Void, without being connected. It feels like the machine is out there now, is what I'm getting at, I guess.
"We didn't leave the Stone Age, because we ran out of stones."
User avatar
Sublevel 114
layer restorer
Posts: 16587
Joined: 11 Dec 2012 20:23

Re: Submachine Network Exploration

Post by Sublevel 114 »

Do you want more or do you want old?
My 100th answer on this question: both,BOTH.
I can't repeat the same thousand times... IT IS THE SAME AS TO DELETE FIRST VERSION OF SUBMACHINE 1 FOREVER.
</close discussion>
User avatar
Vortex
Murtaugh's hunter
Posts: 12141
Joined: 03 Dec 2012 17:11
Location: Spain

Re: Submachine Network Exploration

Post by Vortex »

Anteroinen wrote:I like the way SNEE is developing right now. The locations are getting intertwined by puzzles and items, not just by clues. It sort of seems like everything is falling into its place, as opposed to the earlier versions where locations were freely floating in the Void, without being connected. It feels like the machine is out there now, is what I'm getting at, I guess.
Yeah. I'd like to see what direction is Mateusz going to take in the next update. Lab portal rooms are already becoming too many, and karma portals are gonna show up in every room at this rate, so my guess is that Mateusz will release a cipher plate somewhere. Only one cipher plate but tens of cipher boxes, double tens of locations made available with it. That would be a truly huge update :D

EDIT: and, since the cipher networks are offline, we'd have to activate them before we can use them. For example, fixing the broken cable in 614. Plenty of new puzzles there!
Well, it's another of those questions (again). Do you want more or do you want old?
Well, if I were to choose I'd want everything XD
User avatar
Sublevel 114
layer restorer
Posts: 16587
Joined: 11 Dec 2012 20:23

Re: Submachine Network Exploration

Post by Sublevel 114 »

Interesting, portal in 888 location ALWAYS appears after 10 movements. First Prupp's theory appears in 5th movement, second theory in 9th movement.
Post Reply