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Re: Daymare Town 4 Theories and Sugestions

Posted: 11 Jul 2013 09:54
by The Abacus
He took this sentence out of context:
Mateusz Skutnik wrote:And while the submachine world is kind of closed in it’s mechanics and structure, the daymare world proved to be flexible and able to contain different gameplay architectures.

Re: Daymare Town 4 Theories and Sugestions

Posted: 11 Jul 2013 09:58
by Sublevel 114
and?..

Re: Daymare Town 4 Theories and Sugestions

Posted: 11 Jul 2013 10:21
by Anteroinen
He interpreted it as: "I now hate Submachine and will never again work on it ever."

Re: Daymare Town 4 Theories and Sugestions

Posted: 11 Jul 2013 16:50
by Babylon
The fact is that he decided to pass the torch, and now we own Submachine world.
Whoa, whoa, whoa, when did anyone say anything about that?

Re: Daymare Town 4 Theories and Sugestions

Posted: 11 Jul 2013 19:19
by Vortex
I think he's making a mountain out of a molehill...

Re: Daymare Town 4 Theories and Sugestions

Posted: 11 Jul 2013 20:43
by Boingo
Or a booger out of a speck of dust.

Did you guys notice the new thread in daymare town forum?

Re: Daymare Town 4 Theories and Sugestions

Posted: 11 Jul 2013 21:16
by ENIHCAMBUS
The Abacus wrote:He took this sentence out of context:
Mateusz Skutnik wrote:And while the submachine world is kind of closed in it’s mechanics and structure, the daymare world proved to be flexible and able to contain different gameplay architectures.

Yes, i went out of context, I'm sorry. I thinked that Mateusz lost the interest of Submachine because its closed on its mechanics and structure, but happens the everyone likes that gameplay. Did you remember Sub2 Sketch?, the one with different mechanic and structure?, Mateusz started from zero and used that closed gameplay because much people liked it when they seen it from the first time in Sub1. Thats why Submachine cannot die.

Re: Daymare Town 4 Theories and Sugestions

Posted: 12 Jul 2013 06:09
by The Abacus
ENIHCAMBUS wrote:
The Abacus wrote:He took this sentence out of context:
Mateusz Skutnik wrote:And while the submachine world is kind of closed in it’s mechanics and structure, the daymare world proved to be flexible and able to contain different gameplay architectures.

Yes, i went out of context, I'm sorry. I thinked that Mateusz lost the interest of Submachine because its closed on its mechanics and structure, but happens the everyone likes that gameplay. Did you remember Sub2 Sketch?, the one with different mechanic and structure?, Mateusz started from zero and used that closed gameplay because much people liked it when they seen it from the first time in Sub1. Thats why Submachine cannot die.
I still think that you're exaggerating it a bit – Mateusz was only talking about flexibility not interest. Submachine was never going to die...

Re: Daymare Town 4 Theories and Sugestions

Posted: 12 Jul 2013 06:44
by The Kakama
I still think that you're exaggerating it a bit – Mateusz was only talking about flexibility not interest.
Not exaggeration, Enihcambus just misinterpreted what Mateusz said.
Anyway, moving on?

Re: Daymare Town 4 Theories and Sugestions

Posted: 12 Jul 2013 08:37
by Sublevel 114
I think he's making a mountain out of a molehill...
We say "making elephant out of fly". :D

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