M-A-T v2.0: General Mat Activity Thread
Re: M-A-T v2.0: General Mat Activity Thread
Beat me to it. Thanks for doing your part
doing Mat's dirty work for him smh
I'm not sure if it's even worth responding to this article here at this point.
doing Mat's dirty work for him smh
I'm not sure if it's even worth responding to this article here at this point.
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Re: M-A-T v2.0: General Mat Activity Thread
subhell yeah! Thank you for sharing, I don't read Mateusz related sites very often, not every hour like in old good times, so I missed that.
*reads*
Edit:
Can't wait to see TBG. I won't mind if it is not released next, I mean, this year, time flies like hell. Maybe during development some new IDEA like during development of Submachine 2 will visit Architect, and he will be willed to include this to the game, spending more and more time, and make it even better, and maybe even turn everything upside down. I would like to experience unique experience!
Anyway: Good luck, sir!
*reads*
Edit:
Can't wait to see TBG. I won't mind if it is not released next, I mean, this year, time flies like hell. Maybe during development some new IDEA like during development of Submachine 2 will visit Architect, and he will be willed to include this to the game, spending more and more time, and make it even better, and maybe even turn everything upside down. I would like to experience unique experience!
Anyway: Good luck, sir!
Re: M-A-T v2.0: General Mat Activity Thread
I don't think it was an idea why the perspective shifted in Sub02. Here is a quote from matt from the change log:
Quote: ''That’s a very good question. After sub1 I had no idea what sub2 will look like. There was a moment when submachine was going to look like a normal pnc, like Covert Front for example. Normal view without moving rooms. Yeah. And that was that screen.'' End Quote.
Quote: ''That’s a very good question. After sub1 I had no idea what sub2 will look like. There was a moment when submachine was going to look like a normal pnc, like Covert Front for example. Normal view without moving rooms. Yeah. And that was that screen.'' End Quote.
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Re: M-A-T v2.0: General Mat Activity Thread
no, I mean this IDEA:Ko9 wrote:I don't think it was an idea why the perspective shifted in Sub02. Here is a quote from matt from the change log:
Quote: ''That’s a very good question. After sub1 I had no idea what sub2 will look like. There was a moment when submachine was going to look like a normal pnc, like Covert Front for example. Normal view without moving rooms. Yeah. And that was that screen.'' End Quote.
...
?
*checks Forum Posts*
oh, I never posted it on English SubWiki, only on Russian SubWiki.
Well, I mean this:
http://pastelland.com/forum/viewtopic.p ... =50#p57473
Who knows, maybe something great will end in TBG...wow
you - guys - are - spoiling - me......
it's late in the evening here, just finished watching the champions league match, my bed calls me badly, but I gotta say something.
Today, when I was going home from work I had an IDEA on the bus. It was so intense, that I had to put away my book, as I always read on the busses. I didn't understand what I was reading, only thinking about thet IDEA.
Yes.
You guessed it. it was idea for the plot of the second game. It just blowed my mind entirely. Now I know what I want to do and I can assure you - you havent seen nothing yet.
Probably will take me a month or so to finish it, so arm yourself with patience, and wait for it.
The funny thing was - I got home, told the IDEA to my fiance, and she said she didn't understand much, but will surely see what I meant when I finish the game. Oh yeah, you will see, my dear. So will all of you.
mur (the owner of the IDEA)
Re: M-A-T v2.0: General Mat Activity Thread
i'm very out of the loop right now, at this point i'm a bit embarrased to ask, but...
anyone can summarize the things we know so far about TBG?
anyone can summarize the things we know so far about TBG?
Re: M-A-T v2.0: General Mat Activity Thread
I'll try, and maybe edit this in the future,Vortex wrote:anyone can summarize the things we know so far about TBG?
I: The DMT4 Seaweed is the main character
II: The game is at least in part made out of watercolor artwork
III: It is a combination from a point and click game and a plat former or just a plat former, not sure.
IIII: Lots of Characters are from DMT, Rewolucje and Morphs
V: Released in 2019.
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Re: M-A-T v2.0: General Mat Activity Thread
VI. It would be great.Ko9 wrote:I'll try, and maybe edit this in the future,
I: The DMT4 Seaweed is the main character
II: The game is at least in part made out of watercolor artwork
III: It is a combination from a point and click game and a plat former or just a plat former, not sure.
IIII: Lots of Characters are from DMT, Rewolucje and Morphs
V: Released in 2019.
Re: M-A-T v2.0: General Mat Activity Thread
thanks Ko9!