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Re: mr. Stick adventure. chapter 2

Posted: 10 Aug 2013 09:43
by Sublevel 114
< And the winner is...




Enihcambus! And Vortex! >
Well, the number lock of the door of the left has a "p", this mean that the offencive note has a clue. The pattern is "WSSS" or in other way: West-South-South-South. If you care the clock as a compass, then you get 9666. Type 9666p in the numberpad.
Seriously? He again takes crumpled offencive note and compares it with code lock.

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Well, maybe you are right... Mr. Stick would never think so.
He enters '9666p'...

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Damn. Code is wrong.
wouldn't it be better to just count the letters of every word? as in 3265P?
Mr. Stick enters '3265P'...

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Code is correct. Door is opened!!!
There is darkness behind the door...

Re: mr. Stick adventure. chapter 2

Posted: 10 Aug 2013 09:52
by Vortex
Sublevel 102 wrote:Vortex
<you spelled my name right! :D >

Command: okay... open the door slowly snail... ehm, I mean slowly :P, and see what's inside.

Re: mr. Stick adventure. chapter 2

Posted: 10 Aug 2013 19:18
by ENIHCAMBUS
Well, i'm was right that the clue was in that papper, but actually Vortex got the correct answer. :)

The good news is that the clock will be used later.

Put the batteries in the flasklight and turn it on.

Re: mr. Stick adventure. chapter 2

Posted: 10 Aug 2013 19:38
by Sublevel 114
Command: okay... open the door slowly snail... ehm, I mean slowly , and see what's inside.
< Do not make Mr. Stick angry... >

Mr. Stick enters new room.

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Put the batteries in the flasklight and turn it on.
Steve has better idea...

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Re: mr. Stick adventure. chapter 2

Posted: 10 Aug 2013 19:44
by ENIHCAMBUS
Commands:

Use the long metal stick to touch the square in the top.
See whats in the square hole in the bottom-left corner of the room.
Try to put the cube on the stand if its not heavy enough.
Grab the portable stairs.
Wait and then turn off the lights to see hidden messages on the walls.

Re: mr. Stick adventure. chapter 2

Posted: 10 Aug 2013 20:42
by Sublevel 114
< New rule: Please, do not make so much commands at the same time. Let other users play too. (I know that this part is played by only two men... :cry: , but still...)
And I would draw more picters at the same time, so I couldn't post fast! :) >

Re: mr. Stick adventure. chapter 2

Posted: 10 Aug 2013 22:10
by Boingo
Okay, Enih says: Use the long metal stick to touch the square in the top.
See whats in the square hole in the bottom-left corner of the room.
Try to put the cube on the stand if its not heavy enough.

And I copy him and say: ;)
Grab the portable stairs.
Wait and then turn off the lights to see hidden messages on the walls.

However, I suspect that the rod is stuck to the floor or locked...

Re: mr. Stick adventure. chapter 2

Posted: 11 Aug 2013 07:12
by The Abacus
Examine sink (?)

Re: mr. Stick adventure. chapter 2

Posted: 11 Aug 2013 16:15
by Sublevel 114
Mr. Stick starts to examine room.
Examine sink (?)
Mr. Stick examines STAND. it is made from some white material, and reminds sink... But there isn't water pipe, tap or sink hole. No writings or drawings on it. It is just stand with perfectly spherically-round concave.

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It also reminds some museum exhibit...
Use the long metal stick to touch the square in the top.
It is too high! Mr. Stick can't reach it even with long metal stick!
Even if he will stand on STAND.

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Try to put the cube on the stand if its not heavy enough.
Mr. Stick tries to pick up METAL CUBE...

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WTF??? he can't raise it even on single centimeter!!! Or it is TOO HEAVY, or it is screwed to the floor...
Also, Mr. Stick notices that left side of metal cube has something.

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It isn't hole, and it isn't bulge. It is part of cube's side.
I suspect that the rod is stuck to the floor or locked...
Yep. VERY LONG METAL STICK under TABLE is screwed to the floor with one bolt.

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See whats in the square hole in the bottom-left corner of the room.
Simple small square FLOOR HOLE is plenty deep. The hole is lighted well, so mr. Stick can see what is on the bottom: some metal instrument. As mr. Stick can see, it is kind of heavy item, not like light keycard, so this time he can't just use rubber tube to get it...

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Maybe he need to hook it with something?..
Grab the portable stairs.
Mr. Stick takes portable stairs, But, to use it, he need to open lock that keeps stairs in locked state.

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Wait and then turn off the lights to see hidden messages on the walls.
Mr. Stick turns off the lights.

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Re: mr. Stick adventure. chapter 2

Posted: 12 Aug 2013 00:48
by terein
can you unscrew the ladder or the rod with tool
and the handle is square. try using it on the square on the box, and also the hole in the previous room. the ball... mabey the hole in the previous room too?
is the pedestal light enough to lift?
is there anything on the underside of the table?