Page 287 of 338

Re: Submachine Universe

Posted: 31 Oct 2016 15:38
by Sublevel 114
no matter
I am moving to this room

Re: Submachine Universe

Posted: 18 Nov 2016 10:29
by Sublevel 114

Re: Submachine Universe

Posted: 18 Nov 2016 11:34
by Anonymous1
Thank you Sublevel :)
523 (9)
Five rooms
Four screens

Given the communication I've had with Mateusz, this will change

yes 523 expansion confirmed

Re: Submachine Universe

Posted: 18 Nov 2016 12:11
by Vortex
Nice, congratulations Anon! :D

Re: Submachine Universe

Posted: 18 Nov 2016 12:27
by Anonymous1
Thanks.

I don't know what its going to look like. I gave him a design idea but he said it will look nothing like that. I did suggest he build the room expansion during a live stream, I'd love to see that, it'd be a treat, but I doubt he would devote an entire stream to just my room.
I don't want to keep you in suspense about 523 expansion.

This is happening, but not the way you designed.
Isn't he just tricky? Doesn't want to keep me in suspense regarding it being expanded or not, but then confirms expansion, and then keeps me in suspense on what it will look like. He's evil. The good kind though.

Last year and this year have felt good

- 523 Restored
- Moderator for second time
- Answer to what is behind the metal plate in Sub4
- Resin Mimic Theory (Last time I wrote a theory was False Reality Theory in 2012)
- 523 Expansion

Tying up loose ends for my ten years here :)

Almost done...

Re: Submachine Universe

Posted: 22 Nov 2016 15:05
by Sublevel 114
*moved from Mati's thread*

@towerofnix:
It's easily to check.
Youtube (and some other sources) has each versions of Subnet.

What locations in your opinion did change their ambients?

Re: Submachine Universe

Posted: 22 Nov 2016 15:35
by towerofnix
Sublevel 105 wrote:*moved from Mati's thread*

@towerofnix:
It's easily to check.
Youtube (and some other sources) has each versions of Subnet.

What locations in your opinion did change their ambients?
Duh.. silly me :)

I thought a room that looked something like 757/the turret trap had its ambient changed but I don't think it was 757 (the room was.. darker? I can't remember) and I can't for the life of me find out which room it was (going through the wiki page :D). I saw it yesterday..

Re: Submachine Universe

Posted: 24 Nov 2016 01:55
by Sublevel 114
moved from Mati's thread.
x2 again
towerofnix wrote:
ENIHCAMBUS wrote:
Sublevel 105 wrote:I don't see big fun for us, players. We will just repeat boring search through over 100 locations to find new karma portal and visit new location. New awesome drawn location is fun, yeah, but general gameplay of each update, in this case, will be... "empty".
Weird, I actually like searching through the whole Subnet to find a location, it helps building the hype for finding it.
I also think there's nothing wrong with one location each month.

One thing I can agree is that I would like to see more items and puzzles in the game as well.
I hate to post a post that doesn't further discussion much but I really do agree with this.
I'm happy this is enough for you, but for me, it hasn't any fun.
For me, fun is what submachine games are about: You have a goal, and on your way, you find a lot of new locations, and the most important, couple of puzzles (and items) that blocks your way, and you have to use your brain, and you truly become explorer, solving your way and observing world of submachine, finding something new in each location.

You should like it as I do. :D

Usual moving through 101 only to find one new karma portal in the corner of room - it was fun when it happened for first time long time ago. But now...

Re: Submachine Universe

Posted: 24 Nov 2016 02:10
by ENIHCAMBUS
But we don't know if they are going to be puzzles, or if for unlocking a new location we have to use an item or find it. Many of the potential locations have items in them and there's potential to use one of the items we are stuck with.

Re: Submachine Universe

Posted: 24 Nov 2016 09:43
by Sublevel 114
that's why I asked Mateusz. :P