Re: mr. Stick adventure
Posted: 25 Mar 2013 16:37
Sublevel 102 wrote:Noone doesn't want to use long rod on the button.
-_-OnyxIonVortex wrote:Command: try to use it in the button of the left wall.
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Sublevel 102 wrote:Noone doesn't want to use long rod on the button.
-_-OnyxIonVortex wrote:Command: try to use it in the button of the left wall.
< ...-_-
Hint please!
then:Definitely hints, please.
then:As I see, if I don't give you a hint, this thread will be dead, right?
Well...
*does effort*
THIS THING YOU ALREADY TRIED TO DO SEVERAL TIMES
-_-Command: try to use it in the button of the left wall
Of course we thought of using it (at least I did), but we dismissed it precisely because you said you wouldn't take "repeating" commands XDanyways, if we tried to do something several times with no result, it's normal that we deliberately avoid posting more commands about it. You can't blame us.
Not prioritarily, if the door owner keeps saying "no, it's not that way, i'm tired of seeing you checking it again and again"Sublevel 102 wrote:< O_o
So, your logic is if you can't open door, you will not try to open it again later after you find a key???
O_o >
what?Sublevel 102 wrote:< Vortex: If you reference to Steve, then I should upset you... >
Not if you plan it the right way. Don't be pessimisticSublevel 102 wrote:And I really afraid to start Beyond story... you should know why... It will die next day after starting...
<I shouldn't include puzzles like "find the key - use it to open the door" ?from these situations you can earn experience for your next project