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Re: Submachine Universe

Posted: 09 Apr 2015 00:27
by mentalEngineer
We had a conversation about this a little while ago, lemmie find it.

Edit: This was us talking about it being at the cliffs on sub 6
Error_3113 wrote: These three screens of void could be dense enough that you don't see the infinite wall through the darkness.
mentalEngineer wrote: So, really, it isn't void... Just black fog? It would work too because light can cut it and you can see through it with telescopes.
We may be onto something.
Error_3113 wrote:maybe..
I think I said that it also could just be a wall painted black.

Re: Submachine Universe

Posted: 09 Apr 2015 01:17
by Jatsko
^Here was my original explanation for Sub6 structure of rooms in relation to each other:
Moi wrote:1) I have a possible explanation:

After you enter the stone wall you go to the right, away from the other side of the wall, a total of five rooms over from the wall. (original mover storage spot + trash room + scanner + Enter ID room + one more after you enter the wrong code)
After being dropped off at the cliffs you can progress left two screens back toward the wall, which would make three screens of void (assuming the wall is one room thick) left.
These three screens of void could be dense enough that you don't see the infinite wall through the darkness.

I can add a picture for a visualization if you want.

Re: Submachine Universe

Posted: 15 Apr 2015 10:47
by Sublevel 114
Guys, now we have awesomest Submachine fan site, where dozens of awesome Submachine arts, works, and artworks are collected.

I had a thought...
I'm interested, would Mateusz like to make unique SNEE room and post there all submachine fanart?
we know its authors' names, right? So, we have correct credits!


:D


oh...
wait...

there should be author's agreement posting his work into grand games...

Re: Submachine Universe

Posted: 15 Apr 2015 12:01
by Jatsko
Not to mention that room would be HUGE

Re: Submachine Universe

Posted: 15 Apr 2015 15:53
by Sublevel 114
Error_3113 wrote:Not to mention that room would be HUGE
but isn't Subnet LIMITLESS???


problem, officer?
XD

Re: Submachine Universe

Posted: 15 Apr 2015 17:20
by Jatsko
Eh

It would be cool, I'm not against it :D

Re: Submachine Universe

Posted: 19 Apr 2015 21:51
by RoentgenDevice
Oooh yesss that would be freaking awesome :D :D :D

Imagine something like a long surreal chaotic gangway with all those pictures tightly packed on the walls, and when you click on one, you can view it as big as the game screen allows it...

And the videos get shown by FLF Projectors

But I guess implementing all the fanart in the game would take too long... I already needed days just to scratch them together and get them shown on the wysiwyg website :(

Re: Submachine Universe

Posted: 19 Apr 2015 21:56
by Jatsko
Speaking of which, reminder that I made another movie poster in addition to the one you have on the Submachine Fan Page. You're doing good with that site :D

Re: Submachine Universe

Posted: 24 Apr 2015 06:59
by The Kakama
Sounds cool. :P
Maybe it would be a variant of the Collector's Room?

Re: Submachine Universe

Posted: 02 May 2015 13:39
by Jatsko
Speaking of Collector's Room, who thinks Mat will update that to include an item or two from FLFHD?