Page 243 of 338

Re: Submachine Universe

Posted: 23 Feb 2015 20:54
by Vortex
omfg, i'm completely stupid... can you believe i thought it was a coordinate XD

Re: Submachine Universe

Posted: 23 Feb 2015 21:13
by Sublevel 114
OnyxIonVortex wrote:can you believe i thought it was a coordinate
welcome to the club!

Re: Submachine Universe

Posted: 23 Feb 2015 23:11
by mentalEngineer
Lord of Flies wrote:I think NOW (that rises questions about timeline, but lets just say current SNEE is NOW) 32 to chambers are filled with sand anyway. Proper question: What coordinates 32c had? Maybe they were assigned to a different portal?
SNEE is chronologically inconsistent, for example you can visit the winter palace entrance before it was raided but also you can see the caps knocked off the pipes in the bunker from sub 8.

Re: Submachine Universe

Posted: 23 Feb 2015 23:31
by Jatsko
Unless the SubBots replaced the pipe caps after the Player went through...

Re: Submachine Universe

Posted: 23 Feb 2015 23:35
by mentalEngineer
Error_3113 wrote:Unless the SubBots replaced the pipe caps after the Player went through...
Are the subbots equipped to travel between layers?

Re: Submachine Universe

Posted: 23 Feb 2015 23:38
by ENIHCAMBUS
mentalEngineer wrote:SNEE is chronologically inconsistent, for example you can visit the winter palace entrance before it was raided
That was earlier SNEE, earlier SNEE is set between Sub6 and Sub7.
Mateusz then updated location 291 so it happens after Sub7. Current SNEE (Well, SubVerse) happens "NOW".

Re: Submachine Universe

Posted: 24 Feb 2015 23:38
by WorldisQuiet5256
I always thought SNEE was in real time.
Like in the time after all the things mention that happened in Sub 9. Mur already invaded, he the Armory is in shambles.

But the main reason why I found the time in SNEE to be real time compared to the Main story time was because I always thought that the main series take place years or centuries after the events that took place in SNEE. And that the things either repaired or moved back into place was not done by the Sub bots, but the Submachine itself.

The Submachine trying to "create" the feelings of the people who were there for the Player who is need by the Submachine in order to fix something. But what this "Thing" the Submachines needs the players help with fixing is beyond me.

Re: Submachine Universe

Posted: 27 Feb 2015 22:34
by Jatsko
Small question about the Ship 800:

No bodies anywhere. Maybe the SubBots picked them up and took them somewhere. No pieces of C4 or any explosion anywhere. All that's left is the bloodstained note.

But wait...

If the SubBots are routinely maintaining the Subnet, cleaning up trash and fixing things, why do all the notes and diagrams keep getting left behind?

Re: Submachine Universe

Posted: 27 Feb 2015 22:39
by mentalEngineer
Error_3113 wrote:Small question about the Ship 800:

No bodies anywhere. Maybe the SubBots picked them up and took them somewhere. No pieces of C4 or any explosion anywhere. All that's left is the bloodstained note.

But wait...

If the SubBots are routinely maintaining the Subnet, cleaning up trash and fixing things, why do all the notes and diagrams keep getting left behind?
I thought because it was all fake, just a test by Murtaugh.

Re: Submachine Universe

Posted: 27 Feb 2015 23:02
by Jatsko
But still, even in Sub6 to Sub8, the SubBots never picked up those notes either...