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Re: Submachine 10: the Exit

Posted: 22 Dec 2015 18:15
by RoentgenDevice
Wow, that was so awesome!! I'm not sure if I know what exactly happened at the end (is this desert the "real world"? Or just another area of the Submachine, that we leave when Murtaugh raises his hand?), but Sub10 is such an epic experience. Definitely one of the best games. And there were so many new sceneries and emotions, I couldn't even say how exactly I got to the ending -which is a good thing. And the plot is brilliantly pieced together.
It surpassed my expectations by far. I really can't tell how Mateusz would follow this up by something even bigger and better! (As he stated)

Pet peeve is just that there are hundreds of items to collect, but a lot of them look and read confusingly similar to each other. For example, I'm pretty sure there were 4 kinds of "fuse". Also, some more notes would have been nice. It's actually about the same amount of notes as in the other games, I guess, but this installment is so huge they felt a bit rare to me.

Re: Submachine 10: the Exit

Posted: 22 Dec 2015 18:28
by WorldisQuiet5256
RoentgenDevice wrote:Wow, that was so awesome!! I'm not sure if I know what exactly happened at the end (is this desert the "real world"? Or just another area of the Submachine, that we leave when Murtaugh raises his hand?),
It's the Land of Kent.
Don't you recognise the vast amounts of open space on the pamphlets?

Image

Re: Submachine 10: the Exit

Posted: 22 Dec 2015 19:13
by Vortex
I took a peek to this list of questions:

http://www.mateuszskutnik.com/archive/s ... questions/

I would say around 4/5 of them are answered. Very good job from Mateusz :D

Re: Submachine 10: the Exit

Posted: 22 Dec 2015 20:01
by ENIHCAMBUS
WorldisQuiet5256 wrote:
RoentgenDevice wrote:Wow, that was so awesome!! I'm not sure if I know what exactly happened at the end (is this desert the "real world"? Or just another area of the Submachine, that we leave when Murtaugh raises his hand?),
It's the Land of Kent.
Don't you recognise the vast amounts of open space on the pamphlets?

Image
I don't think desert is land of Kent, but is surely in the same world indeed, they just choosen a desert because is more easy to bury something in sand than dirt. Basicaly the Submachine (At least in Layer 1) exists as a machine located in underground areas of a world similar to Earth but with 2 Moons. I wonder if these pyramids at the background are were locations 043 and 770 are found. :P

Re: Submachine 10: the Exit

Posted: 22 Dec 2015 20:02
by MateuszSkutnik
Vortex wrote:I took a peek to this list of questions:

http://www.mateuszskutnik.com/archive/s ... questions/

I would say around 4/5 of them are answered. Very good job from Mateusz :D
Exactly!

I looked at that myself and was surprised on how many of those have I covered. :D

Re: Submachine 10: the Exit

Posted: 22 Dec 2015 20:54
by RuloCore
Actually the ending is literally this video:

https://www.youtube.com/watch?v=xQPXgjGutFw

Re: Submachine 10: the Exit

Posted: 22 Dec 2015 20:56
by Vortex
wat

Re: Submachine 10: the Exit

Posted: 22 Dec 2015 21:42
by Vortex
Finally, my collection is complete!

Image

Re: Submachine 10: the Exit

Posted: 22 Dec 2015 21:49
by MateuszSkutnik
#SWAG

Re: Submachine 10: the Exit

Posted: 22 Dec 2015 22:16
by Sublevel 114
*talks with closed eyes, to not pass the SPOILERS*

remmeber my talks about number more than 700 rooms?
Lord wrote:ARE
YOU
INSINE
hmm, how many rooms does Sub10 has?..

I would call that number as almost-insanity
8-)

*bows to the Lord*

*submerged into the machine*