Submachine 10: the Exit
- RoentgenDevice
- subnet notes finder
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Re: Submachine 10: the Exit
Wow, that was so awesome!! I'm not sure if I know what exactly happened at the end (is this desert the "real world"? Or just another area of the Submachine, that we leave when Murtaugh raises his hand?), but Sub10 is such an epic experience. Definitely one of the best games. And there were so many new sceneries and emotions, I couldn't even say how exactly I got to the ending -which is a good thing. And the plot is brilliantly pieced together.
It surpassed my expectations by far. I really can't tell how Mateusz would follow this up by something even bigger and better! (As he stated)
Pet peeve is just that there are hundreds of items to collect, but a lot of them look and read confusingly similar to each other. For example, I'm pretty sure there were 4 kinds of "fuse". Also, some more notes would have been nice. It's actually about the same amount of notes as in the other games, I guess, but this installment is so huge they felt a bit rare to me.
It surpassed my expectations by far. I really can't tell how Mateusz would follow this up by something even bigger and better! (As he stated)
Pet peeve is just that there are hundreds of items to collect, but a lot of them look and read confusingly similar to each other. For example, I'm pretty sure there were 4 kinds of "fuse". Also, some more notes would have been nice. It's actually about the same amount of notes as in the other games, I guess, but this installment is so huge they felt a bit rare to me.
The net is vast and infinite
- WorldisQuiet5256
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Re: Submachine 10: the Exit
It's the Land of Kent.RoentgenDevice wrote:Wow, that was so awesome!! I'm not sure if I know what exactly happened at the end (is this desert the "real world"? Or just another area of the Submachine, that we leave when Murtaugh raises his hand?),
Don't you recognise the vast amounts of open space on the pamphlets?
Re: Submachine 10: the Exit
I took a peek to this list of questions:
http://www.mateuszskutnik.com/archive/s ... questions/
I would say around 4/5 of them are answered. Very good job from Mateusz
http://www.mateuszskutnik.com/archive/s ... questions/
I would say around 4/5 of them are answered. Very good job from Mateusz
- ENIHCAMBUS
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Re: Submachine 10: the Exit
I don't think desert is land of Kent, but is surely in the same world indeed, they just choosen a desert because is more easy to bury something in sand than dirt. Basicaly the Submachine (At least in Layer 1) exists as a machine located in underground areas of a world similar to Earth but with 2 Moons. I wonder if these pyramids at the background are were locations 043 and 770 are found.WorldisQuiet5256 wrote:It's the Land of Kent.RoentgenDevice wrote:Wow, that was so awesome!! I'm not sure if I know what exactly happened at the end (is this desert the "real world"? Or just another area of the Submachine, that we leave when Murtaugh raises his hand?),
Don't you recognise the vast amounts of open space on the pamphlets?
ENIHCAMBUS: State of the Art Scanning!
- MateuszSkutnik
- The Architect
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Re: Submachine 10: the Exit
Exactly!Vortex wrote:I took a peek to this list of questions:
http://www.mateuszskutnik.com/archive/s ... questions/
I would say around 4/5 of them are answered. Very good job from Mateusz
I looked at that myself and was surprised on how many of those have I covered.
Re: Submachine 10: the Exit
Finally, my collection is complete!
- MateuszSkutnik
- The Architect
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- Sublevel 114
- layer restorer
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Re: Submachine 10: the Exit
*talks with closed eyes, to not pass the SPOILERS*
remmeber my talks about number more than 700 rooms?
I would call that number as almost-insanity
*bows to the Lord*
*submerged into the machine*
remmeber my talks about number more than 700 rooms?
hmm, how many rooms does Sub10 has?..Lord wrote:ARE
YOU
INSINE
I would call that number as almost-insanity
*bows to the Lord*
*submerged into the machine*
Last edited by Sublevel 114 on 22 Dec 2015 22:21, edited 1 time in total.