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Re: Submachine Universe

Posted: 30 Jan 2015 20:34
by Vortex
Oh, I see.

Re: Submachine Universe

Posted: 30 Jan 2015 20:34
by ENIHCAMBUS
You don't have to do the redux version, or either you will have an illegal spoiler. I know you went stuck because you couldn't replicate the architecture of the lighthouse.

Re: Submachine Universe

Posted: 30 Jan 2015 21:00
by Jatsko
No, I totally could have, nyeh nyeh nyeh (puts on defensive face) :lol:

Yeah I was having some difficulties about the Lighthouse, unfortunately. Working with LDD is a really long and tiring process for me, and like my AP Art projects I really need hours at a time to produce anything good, which I just don't have the time.

Maybe someday I'll take it up again, if we find more connections between different areas. I am actually going to try to redo the paper version of the Lighthouse though.

Re: Submachine Universe

Posted: 31 Jan 2015 17:53
by Jatsko
How much of SubVerse's ambients are made by Thumpmonks?

Re: Submachine Universe

Posted: 31 Jan 2015 20:04
by Vortex
I'd say 50-60% or so, counting the locations appearing in other games. But I haven't checked.

Re: Submachine Universe

Posted: 01 Feb 2015 16:43
by Jatsko
(redirect)

Small problem I'm noticing...concerning the Lighthouse, if these teleporters work the way they're supposed to, how can the lighthouse contain 461, 304, and 550 along the same coordinate plane?

Re: Submachine Universe

Posted: 01 Feb 2015 16:48
by Vortex
461 and 550 are near to each other, but 304 isn't... perhaps that's evidence for the existence of a Lighthouse's flawed copy that everyone was talking about a while ago.

Re: Submachine Universe

Posted: 01 Feb 2015 16:50
by Jatsko
Even with 461, in order to be truly in line with each other, like they do in the Lighthouse map, they would have to share one coordinate.

Re: Submachine Universe

Posted: 01 Feb 2015 16:53
by Vortex
That's true (unless the plane of view is skewed in a weird way). Good catch!

Re: Submachine Universe

Posted: 01 Feb 2015 16:56
by Jatsko
This is going to make things a lot more difficult, isn't it.