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Re: Submachine Universe

Posted: 30 Jan 2015 18:28
by mentalEngineer
The best thing to do is to make a interactive 3d map, then connect the ones that seem plausible with lines. It may give us a new visualization of our connected sectors.

Re: Submachine Universe

Posted: 30 Jan 2015 18:30
by Vortex
Yeah, that's a good solution.

Re: Submachine Universe

Posted: 30 Jan 2015 18:40
by ENIHCAMBUS
I think the coordinates are just codes, nothing related to spatial coordinates.

Re: Submachine Universe

Posted: 30 Jan 2015 18:46
by mentalEngineer
So I used Minecraft to show the coordiantes.
Image
304 is a bit misplaced as its real cord should be something like 570.

Re: Submachine Universe

Posted: 30 Jan 2015 19:33
by Vortex
Wow, that looks pretty cool :O I can imagine them floating in the black void.

Re: Submachine Universe

Posted: 30 Jan 2015 20:02
by Jatsko
Vortex wrote:a 3D map would be interesting anyways, I think noone has done that before.
R I P Submachine Lego Project

Re: Submachine Universe

Posted: 30 Jan 2015 20:04
by ENIHCAMBUS
Error_3113 wrote:
Vortex wrote:a 3D map would be interesting anyways, I think noone has done that before.
R I P Submachine Lego Project
D:

Re: Submachine Universe

Posted: 30 Jan 2015 20:25
by Vortex
I meant of SubVerse :B
but why RIP?

Re: Submachine Universe

Posted: 30 Jan 2015 20:27
by ENIHCAMBUS
Because he abandoned the project.

Re: Submachine Universe

Posted: 30 Jan 2015 20:29
by Jatsko
It just took way too much time...and I simply didn't have enough time to do it. Also SubFLFHD came out after I finished SubFLF so now I don't feel like going back and redoing it...It's just not worth it to me