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Re: Submachine Universe
Posted: 20 Dec 2014 19:17
by Sublevel 114
ENIHCAMBUS wrote:So Subnet HD is going to be released before Mateusz adds puzzles to the experience?
maybe they will be only in HD?
Re: Submachine Universe
Posted: 20 Dec 2014 19:20
by ENIHCAMBUS
I was thinking about that too, but I dunno because Mateusz said he planned that for 2015.
EDIT: What if Subnet HD is Christmax gift.
Re: Submachine Universe
Posted: 21 Dec 2014 06:55
by Jatsko
What if they had a SubVerse room, where the ambient is the old dial-up sound?
Re: Submachine Universe
Posted: 21 Dec 2014 11:36
by Vortex
what's that sound?
Re: Submachine Universe
Posted: 21 Dec 2014 15:53
by Jatsko
Re: Submachine Universe
Posted: 22 Dec 2014 03:37
by ENIHCAMBUS
Error_3113 wrote:What if they had a SubVerse room, where the ambient is the old dial-up sound?
That sound is too generic for being in the Subnet.
What I was thinking about, that will nicely fit in Subnet, is the electric sound produced by a broken wire.
Re: Submachine Universe
Posted: 22 Dec 2014 15:14
by Jatsko
Do you have a sound clip of that?
Re: Submachine Universe
Posted: 22 Dec 2014 15:50
by WorldisQuiet5256
Re: Submachine Universe
Posted: 22 Dec 2014 15:59
by Jatsko
As far as generic sounds, do you mean "too generic" as in "too common"? Because the Subnet also has an Emergency Broadcasting System alert as an ambient which is fairly common as well.
(that room is extra creepy as well; also, did Hannah Ott actually design the room itself?)
Re: Submachine Universe
Posted: 22 Dec 2014 17:32
by ENIHCAMBUS
Do you think Mateusz can't make a creppy location by himself?
And yeah, you're right about sounds. But exactly, in what type of room would fit the old dial-up sound, one with lots of 80's computers?