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Re: Submachine 2: the Lighthouse

Posted: 06 Jan 2015 20:44
by Sublevel 114
ENIHCAMBUS wrote:Either that or they are just in the 4th wall.

Other thing I was wondering, in the rooms where we solve the E=mc^2 puzzle and the gadget puzzle, whats all the way down there?
I think it's the same room. round room.

Re: Submachine 2: the Lighthouse

Posted: 06 Jan 2015 21:35
by Vortex
Now that I think, it's been a lot of time since I last played Sub2 early sketch. That might shed some light into what Mateusz had in mind when creating Sub2.

Re: Submachine 2: the Lighthouse

Posted: 06 Jan 2015 21:48
by Sublevel 114
finished atmospheric gameplay in 2,5 hours!

wow...

now I know what I want to see in Sub10...

when you turn water taps or toilet's lever, waiting for water, but instead of that you only can hear unique sounds, and in your current situation, these sounds become fearful, and that happens along with creepy Lighthouse ambient on background...

when you travel in labyrinth called sewers. You walk inside dark sewers, where only water sound can be heard on background...

when you turn radio's lever, and you can hear so unique, familiar musics and songs, but you're SO FAR AWAY...

do you understand my point? :)

-------------------
besides, much interact places with its unique sounds make this game best.

Edit: Interactive plants in Sub7 were beautiful as well! That makes the game! and if they had its unique sound... (sough sound)

Re: Submachine 2: the Lighthouse

Posted: 06 Jan 2015 22:27
by Sublevel 114
And last question for today:

What do you think, how does projector puzzle works? With real-life photo, your arm (Player's?), and keycard taken from projector itself...
And can it has connection with arcade machine's trick? (it even has the same statics on the screen...)

Re: Submachine 2: the Lighthouse

Posted: 06 Jan 2015 22:33
by Vortex
We have also seen it in SubFLF and Daymare Town. I think it's (spoiler) a big mystery... >:D

Re: Submachine 2: the Lighthouse

Posted: 06 Jan 2015 23:28
by Lord of Flies
I have this problem, that I was listening to gogol bordello when I started playing Sub4 and now I like that game most with their songs, so I can't enjoy original music.

Re: Submachine 2: the Lighthouse

Posted: 13 Jan 2015 20:09
by Vortex
just replayed Sub2 sketch.

Sublevel, I think I know the answer to your questions about Sub2. The lighthouse that appears in the painting was made for the sketch, so it was originally gonna have three floors and an entrance, and it seems Mateusz didn't bother to redraw the painting when he switched to the new Sub2 Lighthouse's layout.

Re: Submachine 2: the Lighthouse

Posted: 13 Jan 2015 20:55
by Sublevel 114
OnyxIonVortex wrote:just replayed Sub2 sketch.

Sublevel, I think I know the answer to your questions about Sub2. The lighthouse that appears in the painting was made for the sketch, so it was originally gonna have three floors and an entrance, and it seems Mateusz didn't bother to redraw the painting when he switched to the new Sub2 Lighthouse's layout.
wow, that could be...

Are you going to ask him about that? :)

Re: Submachine 2: the Lighthouse

Posted: 13 Jan 2015 21:02
by Vortex
I can, but I think you should do it, because it was your question :P

Re: Submachine 2: the Lighthouse

Posted: 18 Jan 2015 20:49
by WorldisQuiet5256
I just realize something.
The dead ends in the Sewer, can they be flipped?
The only reason why I think that cause some parts collide into another pipe.
So I was thinking back to the Temple, which had Sewer pipes made out of bricks, one of the secretes could be found when you have the brick pipe that goes nowhere to turn 180 degrees.

Makes me wonder what hides in the Lighthouse.
http://vignette3.wikia.nocookie.net/sub ... 0217042555