Page 22 of 45

Re: Submachine 1: the Basement

Posted: 22 Sep 2014 14:08
by Jatsko
The suspense is killing me. I really wish I wasn't sitting in study hall right now. I have to get home and buy this thing :?

That ending must be pretty good.

Re: Submachine 1: the Basement

Posted: 22 Sep 2014 14:13
by Vortex
well, don't misinterpret me, the game is essentially the same, as Mateusz said.
not many things have changed, but the things that have changed are quite clarifying :D

Re: Submachine 1: the Basement

Posted: 22 Sep 2014 14:32
by Sublevel 114
Completed it.

And at least one of my minitheory is confirmed now. :D

Also, there is two bugs:
1) when you put all tiles, and make close-up of coin or note, all items won't disappear, and inventory will mess with game screen
2) when you put all tiles, and take wisdom gem in your hand, inventory will disappear (as game plan), but after you enter elevator, you can't press the button.

Edit:

spoiler:
I have only one question..
What does mean those two steps (sound) at the end, when screen became dark???...

Re: Submachine 1: the Basement

Posted: 22 Sep 2014 15:52
by WorldisQuiet5256
Well, the only thing this update does is confirm another one of my theory.
I always thought that those tile plates were a 2 dimensional Wisdom Gem.
Seeing we travel not through another layer, but into a 3rd Dimension.

At least, that what I think those Footsteps are. If your Two Dimensional, you can't "Walk" per say, but your able to move, but you have no "Physically". No body to work with that nothing more than just a line.

But when you put in the Tile plats, you activate the elevator and open the door to the 3rd Dimension. Thus you are able to "Walk".

Re: Submachine 1: the Basement

Posted: 22 Sep 2014 17:29
by Sublevel 114
WorldisQuiet5256 wrote:Well, the only thing this update does is confirm another one of my theory.
I always thought that those tile plates were a 2 dimensional Wisdom Gem.
Seeing we travel not through another layer, but into a 3rd Dimension.

At least, that what I think those Footsteps are. If your Two Dimensional, you can't "Walk" per say, but your able to move, but you have no "Physically". No body to work with that nothing more than just a line.

But when you put in the Tile plats, you activate the elevator and open the door to the 3rd Dimension. Thus you are able to "Walk".
interesting...

but it doesn't confirm anything. At least yet.
It doesn't debunk. :)

Re: Submachine 1: the Basement

Posted: 22 Sep 2014 21:12
by gil2455526
Awww, the online version doesn't have the new ending D: And I don't have a card to buy the HD D:D:

Re: Submachine 1: the Basement

Posted: 22 Sep 2014 22:23
by WorldisQuiet5256
Crap!
Sorry: Spoliers:Your not missing much.
After the tiles spin and the room goes dark and light back up, the room changes where the the doorways to the left and right are gone, and the walls are red like in SNEE at 666. And the Knomes sound effect from the other games have been replace with the navigator sound.

When you go in the elevator the animation the same, and you walk out the same.
The only differense being the background does not have any messege, and the screen goes dark.

Re: Submachine 1: the Basement

Posted: 22 Sep 2014 22:31
by Vortex
WorldisQuiet5256 wrote:-
you'd better have put it in a spoiler :/

EDIT: thanks!

Re: Submachine 1: the Basement

Posted: 22 Sep 2014 22:36
by WorldisQuiet5256
Sorry!
Its Fix.

Re: Submachine 1: the Basement

Posted: 23 Sep 2014 17:28
by - ak -
DEBUNKED.

You can already see 3D.

Think back to Sub_5 in THAT ROOM.

You're probably thinking dimension as in physically directional dimension, not the actual Dimension aka Layer.

:D