Re: Submachine 10: the Exit
Posted: 22 Dec 2015 03:39
Good night. And you're welcome.P788 wrote:OMG FINISHED IT!!!!!!
Mind got BSOD'd.
Going to bed now. So happy now...
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Good night. And you're welcome.P788 wrote:OMG FINISHED IT!!!!!!
Mind got BSOD'd.
Going to bed now. So happy now...
use the insulator cap to prevent an electrical signal in 011 the third green thing should be in that area also.Lyds wrote:Hey everyone! Wow, I haven't been on here in a while...
Anyway I am completely stuck. Here's a short list of where I'm at:
- I need a valve for the loop in 100
- need a cog wheel for 001
- need a 3rd glowy green thing (forget what they're called...) for the sub 6 location in 110
- need the last ladder rung for the sub 8 location in 101
- need a sphere of light for the thing in 111
No idea where to find any of this, I'm stuck. Right now in my inventory I have a triple A battery, coil, air lock handle, long stick, and insulator cap.
Any hints/advice?
Ah, thanks! And to answer your questions:koark wrote:use the insulator cap to prevent an electrical signal in 011 the third green thing should be in that area also.Lyds wrote:Hey everyone! Wow, I haven't been on here in a while...
Anyway I am completely stuck. Here's a short list of where I'm at:
- I need a valve for the loop in 100
- need a cog wheel for 001
- need a 3rd glowy green thing (forget what they're called...) for the sub 6 location in 110
- need the last ladder rung for the sub 8 location in 101
- need a sphere of light for the thing in 111
No idea where to find any of this, I'm stuck. Right now in my inventory I have a triple A battery, coil, air lock handle, long stick, and insulator cap.
Any hints/advice?
how did you get to the area in 110 where you place the glowy green things. all i can see are 2 pedestals with red lights, and the tunnels, which i have thoroughly explored
second edit: what do you do with the hatch valve