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Re: Covert Front episode 4: Spark of Life
Posted: 13 Aug 2016 22:07
by Sublevel 114
bERb bugs has all Mati's games. in Chrome Oo
and its inventory is unique feature :D
Re: Covert Front episode 4: Spark of Life
Posted: 12 Dec 2016 17:12
by Sublevel 114
I had to do this long time ago already...
today I decided to check full list of words for Spark Machine.
And it appeared we didn't miss anything! WOOT
Now I'm looking for submachine stuff in CF universe...
Edit:
oh, Mateusz...
Edit2:
well, that last picture is something about submachine...
Re: Covert Front episode 4: Spark of Life
Posted: 12 Dec 2016 17:37
by Vortex
What????
Re: Covert Front episode 4: Spark of Life
Posted: 12 Dec 2016 17:42
by Sublevel 114
it is just signed with "sub" mark.
But nothing more.
I thought it would be signed with "Loop" or something like this...
*checks Navigator device*
Re: Covert Front episode 4: Spark of Life
Posted: 12 Dec 2016 19:07
by Sublevel 114
So, after rereading Mati's post...
Karol didn't tribute anything. Karol just created the MAIN STORYLINE for this series, I created the puzzles as well as the easter eggs.
this picture signed with "sub_pic" is just easter egg.
BUT
what can we see on it?
What place does it have in submachine canon?
Re: Covert Front episode 4: Spark of Life
Posted: 13 Dec 2016 12:04
by Augustus
I think the sub references where a joke. But they went out of hand.
Re: Covert Front episode 4: Spark of Life
Posted: 13 Dec 2016 13:08
by Sublevel 114
So, this drawing doesn't describe structure and nature of some submachine area?
Re: Covert Front episode 4: Spark of Life
Posted: 13 Dec 2016 21:00
by Augustus
It does of course. It is a reference to submachine 6...
Re: Covert Front episode 4: Spark of Life
Posted: 20 Dec 2016 00:48
by RuloCore
Note the dotted line in the middle. Symmetry and mirroring.
Re: Covert Front episode 4: Spark of Life
Posted: 20 Dec 2016 10:15
by Vortex
True, room transitions and chiastic symmetry are two of the most important elements of Submachine. It's most likely not describing a specific area, but the generic structure of the games.