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Re: Project Submod
Posted: 05 Jan 2018 22:22
by Sundex
Hey, looking at the way Spygas made his karma portals made me think of them in a better fashion
Re: Project Submod
Posted: 06 Jan 2018 14:52
by grokenos82
I admit, I'm torn between various methods to simulate the karma portals.
Spygas used "smoketrails" to create the rings, but as you can see, those create imperfections
but the trails do look pretty....
Re: Project Submod
Posted: 14 Jan 2018 02:11
by grokenos82
People can lose their minds navigating the different locations...
Feel free to donate to our hospital for these poor souls. If we can find it again.
It's not lost. It's just... gone
Re: Project Submod
Posted: 05 Feb 2018 16:28
by grokenos82
Hark! Is that a screenshot I see in the distance?
Re: Project Submod
Posted: 05 Feb 2018 16:35
by Prupp
verrrry nice. looking forward to the finished mod!
Re: Project Submod
Posted: 05 Feb 2018 19:36
by Augustus
Same, I'll defenatly play it.
Re: Project Submod
Posted: 06 Feb 2018 17:52
by Sundex
Totally. The game seems open-ended and will give us a better visual depiction on what the Subnet could be
Re: Project Submod
Posted: 30 Apr 2018 22:31
by grokenos82
Just letting you all know that the project is still alive
Re: Project Submod
Posted: 01 May 2018 00:14
by Vortex
it's looking very good!
how many locations do you have already?
Re: Project Submod
Posted: 01 May 2018 11:12
by Prupp
Man,you're doing god's work here