mentalEngineer's Theories/Speculations
- Sublevel 114
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Re: mentalEngineer's Theories/Speculations
wow, so much root discussion.
(Root teleportator was my favorite! :D)
I even had some theories about how it works, how it connects with wires, etc...
(Root teleportator was my favorite! :D)
I even had some theories about how it works, how it connects with wires, etc...
- mentalEngineer
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Re: mentalEngineer's Theories/Speculations
The Root is my favorite tooSublevel 102 wrote:wow, so much root discussion.
(Root teleporter was my favorite! )
I even had some theories about how it works, how it connects with wires, etc...
-------------------------------
I considered my thoughts and decided using panels was a bit inefficient so instead of that, I used numbers (This make it very simple). This is a map of my connected locations so far.
White - Location
Red - Physical Connection
Yellow - Potential Physical Connection (As in one number off)
Green - Root (All the rest of the Root not shown as well)
Also I noticed we start at 314 and end at 304.
Through every problem, raw persistence will prevail.
Re: mentalEngineer's Theories/Speculations
Has anyone heard of graphing paper that instead of light blue boxes has light blue triangles?
So they make a bunch of little hexagons all over the paper instead of squares, it's pretty cool. I remember I used it just once way back in 6th grade or something like that.
I'm thinking back to Rulo's drawings (@Mental Engineer, in case you don't know RuloCore is an older member of the forum, rcr is his Subnet location) where he tried drawing a bunch of 3D models of the main series games. If we could get our hands on some of that it would be a lot easier for us to draw maps of how the parts fit together in the Subnet.
Looks like this:
If anyone's interested in making Subnet maps in 3D, try to find this in a store. It should help a lot
So they make a bunch of little hexagons all over the paper instead of squares, it's pretty cool. I remember I used it just once way back in 6th grade or something like that.
I'm thinking back to Rulo's drawings (@Mental Engineer, in case you don't know RuloCore is an older member of the forum, rcr is his Subnet location) where he tried drawing a bunch of 3D models of the main series games. If we could get our hands on some of that it would be a lot easier for us to draw maps of how the parts fit together in the Subnet.
Looks like this:
If anyone's interested in making Subnet maps in 3D, try to find this in a store. It should help a lot
Re: mentalEngineer's Theories/Speculations
After playing Sub4HD I realized that it was changed. Silly me.Self wrote:It makes sense if you think about it (although I wonder if that left corner should be brown instead of ruby red, what with the Sub2 Revisited version).
- mentalEngineer
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Re: mentalEngineer's Theories/Speculations
Updated The Map.
Through every problem, raw persistence will prevail.
Re: mentalEngineer's Theories/Speculations
Don't forget about (1,2), (0,1) and 601 in there somewhere.
- mentalEngineer
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Re: mentalEngineer's Theories/Speculations
All the unconnected ones.Error_3113 wrote:Don't forget about (1,2), (0,1) and 601 in there somewhere.
Edit:
Thank you.ENIHCAMBUS wrote:378*
Last edited by mentalEngineer on 29 Jan 2015 21:11, edited 3 times in total.
Through every problem, raw persistence will prevail.
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- mentalEngineer
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Re: mentalEngineer's Theories/Speculations
A possible depiction of the lab from the outside.
Last edited by mentalEngineer on 10 Feb 2015 18:20, edited 1 time in total.
Through every problem, raw persistence will prevail.
Re: mentalEngineer's Theories/Speculations
School blocked the image, and I can't wait to get home and see it. What's it look like?