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Re: Submachine 1: the Basement

Posted: 13 Sep 2014 14:21
by MateuszSkutnik
I believe that should be resolved in the HD version, which uses completely new architecture.

Re: Submachine 1: the Basement

Posted: 13 Sep 2014 18:21
by Vortex
so you're already working on it? :D

Re: Submachine 1: the Basement

Posted: 13 Sep 2014 20:04
by Sublevel 114
What about ISub's rooms and puzzles?

Re: Submachine 1: the Basement

Posted: 13 Sep 2014 20:59
by Vortex
I would love ISubmachine's additions in the HD, but I remember Mateusz said he doesn't have the file or something like that... :(

EDIT: wait, Sublevel, do you have the game? maybe if you give it to Mateusz...

Re: Submachine 1: the Basement

Posted: 13 Sep 2014 21:16
by Sublevel 114
OnyxIonVortex wrote:EDIT: wait, Sublevel, do you have the game?
I had it, I lost it.

But I don't believe Mateusz and Pastel Team haven't Isubmachine.

Re: Submachine 1: the Basement

Posted: 13 Sep 2014 21:18
by Vortex

Re: Submachine 1: the Basement

Posted: 13 Sep 2014 21:37
by ENIHCAMBUS
Mateusz said ISub was complete a PG thing, so it was out of his reach.
Person 3 wrote:Yeah!

Re: Submachine 1: the Basement

Posted: 13 Sep 2014 21:40
by Sublevel 114
If PG has backup...
SUBLEVEL wrote:Yeah!
I think I can buy it, because I didn't buy it when I got it first time long ago.

Re: Submachine 1: the Basement

Posted: 14 Sep 2014 08:34
by MateuszSkutnik
OnyxIonVortex wrote:so you're already working on it? :D
it's been done since two weeks. No changes, no additional rooms from isubmachine.

Re: Submachine 1: the Basement

Posted: 14 Sep 2014 08:45
by ENIHCAMBUS
MateuszSkutnik wrote:
OnyxIonVortex wrote:so you're already working on it? :D
it's been done since two weeks. No changes, no additional rooms from isubmachine.
2 weeks!?
And you didn't released it yet!!?? o_O

EDIT: Just curious, did you make so the pipes continuity make sence?
I ask this because in one of latest Subnet updates you updated 947 in such way that the pipes continuity made sence.