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Re: Submachine 9: the Temple
Posted: 15 Mar 2014 21:07
by ShadowNiL
Oh, yeah, I've spotted a bug.
1) When you fill the brass jug with karmic water from the fountain at the beginning, if you click at the right time (when the jug blinks to your cursor before going down to your inventory space, which you can catch if you notice the animation closely), the karmic water jug will become attached to your cursor, and you can't place it in your inventory or click anywhere, forcing you to restart.
And it seems to me that the voice at the end says "Ah...welcome..." with a slow, distorted effect. I personally think that it's the voice of Shiva himself.
Re: Submachine 9: the Temple
Posted: 15 Mar 2014 22:11
by Sublevel 114
OnyxIonVortex wrote:Vurn wrote:Pour Karmic Water On Everything: The Game, aka Magical Fluid Dynamics Simulator.
I tried to pour karma water over the Murtaugh mummy, but he didn't come back to life... shame.
I did it too...
such ironic: I wanted to kill Murtaugh in Sub6, but now I want him alive...
ShadowNiL wrote:Oh, yeah, I've spotted a bug.
1) When you fill the brass jug with karmic water from the fountain at the beginning, if you click at the right time (when the jug blinks to your cursor before going down to your inventory space, which you can catch if you notice the animation closely), the karmic water jug will become attached to your cursor, and you can't place it in your inventory or click anywhere, forcing you to restart.
gemini wrote:I've found puzzle bug and also a audio bug.
Does someone inform Mateusz?
Re: Submachine 9: the Temple
Posted: 15 Mar 2014 23:24
by Sublevel 114
anyone had problem with loading savestates?
The audio bug I found was a when you use the karmic water into the bowl to sprout a lever that opens the ladder up. The prior ladder and ladder after this make a sound, but this one does not.
I think everyone noticed that.
Yeah, right.
Re: Submachine 9: the Temple
Posted: 15 Mar 2014 23:53
by ShadowNiL
gemini wrote:The bug I found is different. Its the ladder rung you obtain in the earlier part of the game. Its can be attached to ladder holes, however its true purpose is for obtaining a secret. If you obtain it before exploring further, and go back up into the blue rooms, the rung will disappear from your inventory and you'll hear the clicking that a item was used, but the rung is not shown anywhere.
Actually I wonder if the ladder run is bugged to begin with. If you use it on the holes, you cannot get it back. Thus you are locked out of obtaining the secret. Which means you have to restart the game. Which can cause quite a headache if you are doing the game for the first time.
What if Mateusz did that on purpose? To add some difficulty in getting the secrets?
But if that was unintentional, then it's either good or bad, depending on point of view.
gemini wrote:If you obtain it before exploring further, and go back up into the blue rooms, the rung will disappear from your inventory and you'll hear the clicking that a item was used, but the rung is not shown anywhere.
Oh
that. That happened once, on one of my reruns of the game. Had to restart the entire game.
gemini wrote:Either I'm a loon and am seeing things, or I'm seeing a face in the glass wall.
What, does it look like a vertical version of this?
._.
EDIT: Looking closer at Murtaugh's Statue, I found this. (marked the spots in red)
Re: Submachine 9: the Temple
Posted: 16 Mar 2014 00:17
by ThunderDasher
ShadowNiL wrote:
gemini wrote:Either I'm a loon and am seeing things, or I'm seeing a face in the glass wall.
What, does it look like a vertical version of this?
._.
EDIT: Looking closer at Murtaugh's Statue, I found this. (marked the spots in red)
Smiling Murtaugh confirmed
Re: Submachine 9: the Temple
Posted: 16 Mar 2014 00:20
by ENIHCAMBUS
Congrants! You just discovered Murtaugh's Karma face.
Re: Submachine 9: the Temple
Posted: 16 Mar 2014 00:39
by ThunderDasher
I feel *really* uncomfortable and selfish asking this, but...
Could anyone please give some comments on my new theory? It's on my Theory thread, and white-ified because spoilers.
Although it's kind of a "Saying the obvious" theory, I'd like to see if anyone has other interpretations for what I talk about.
Re: Submachine 9: the Temple
Posted: 16 Mar 2014 01:30
by Derpcat
Hmm, I'm really not seeing any face there. Maybe all this time alone in the Submachine is getting to us....
Also, after previous games' secrets, did anyone else try and break many, many things with the hammer just in case, or was that just me?
Re: Submachine 9: the Temple
Posted: 16 Mar 2014 03:18
by ENIHCAMBUS
gemini wrote:I used the hammer on a few places. The notable crack in the wall in the red room in the beginning where you get the karma water jug.
I did think of something though. About Sub10.
The navigator. Previous locations. Different layers.
Sub10 is going to be a huge game. Huge may not even be a proper word to use. REALLY FUCKING BIG.
I think is posible, what about if the exit is actually the Layer 8 version of the elevator of Sub1.
Re: Submachine 9: the Temple
Posted: 16 Mar 2014 03:18
by ThunderDasher
gemini wrote:I used the hammer on a few places. The notable crack in the wall in the red room in the beginning where you get the karma water jug.
I did think of something though. About Sub10.
The navigator. Previous locations. Different layers.
Sub10 is going to be a huge game. Huge may not even be a proper word to use. REALLY FUCKING BIG.
...What if we end up backtracking through all the previous games?
NOBODY EXPECTS NOSTALGIA