Submachine 9: the Temple
Re: Submachine 9: the Temple
Oh, yeah, I've spotted a bug.
1) When you fill the brass jug with karmic water from the fountain at the beginning, if you click at the right time (when the jug blinks to your cursor before going down to your inventory space, which you can catch if you notice the animation closely), the karmic water jug will become attached to your cursor, and you can't place it in your inventory or click anywhere, forcing you to restart.
And it seems to me that the voice at the end says "Ah...welcome..." with a slow, distorted effect. I personally think that it's the voice of Shiva himself.
1) When you fill the brass jug with karmic water from the fountain at the beginning, if you click at the right time (when the jug blinks to your cursor before going down to your inventory space, which you can catch if you notice the animation closely), the karmic water jug will become attached to your cursor, and you can't place it in your inventory or click anywhere, forcing you to restart.
And it seems to me that the voice at the end says "Ah...welcome..." with a slow, distorted effect. I personally think that it's the voice of Shiva himself.
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Re: Submachine 9: the Temple
I did it too...OnyxIonVortex wrote:I tried to pour karma water over the Murtaugh mummy, but he didn't come back to life... shame.Vurn wrote:Pour Karmic Water On Everything: The Game, aka Magical Fluid Dynamics Simulator.
such ironic: I wanted to kill Murtaugh in Sub6, but now I want him alive...
ShadowNiL wrote:Oh, yeah, I've spotted a bug.
1) When you fill the brass jug with karmic water from the fountain at the beginning, if you click at the right time (when the jug blinks to your cursor before going down to your inventory space, which you can catch if you notice the animation closely), the karmic water jug will become attached to your cursor, and you can't place it in your inventory or click anywhere, forcing you to restart.
Does someone inform Mateusz?gemini wrote:I've found puzzle bug and also a audio bug.
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Re: Submachine 9: the Temple
anyone had problem with loading savestates?
Yeah, right.
I think everyone noticed that.The audio bug I found was a when you use the karmic water into the bowl to sprout a lever that opens the ladder up. The prior ladder and ladder after this make a sound, but this one does not.
Yeah, right.
Re: Submachine 9: the Temple
What if Mateusz did that on purpose? To add some difficulty in getting the secrets?gemini wrote:The bug I found is different. Its the ladder rung you obtain in the earlier part of the game. Its can be attached to ladder holes, however its true purpose is for obtaining a secret. If you obtain it before exploring further, and go back up into the blue rooms, the rung will disappear from your inventory and you'll hear the clicking that a item was used, but the rung is not shown anywhere.
Actually I wonder if the ladder run is bugged to begin with. If you use it on the holes, you cannot get it back. Thus you are locked out of obtaining the secret. Which means you have to restart the game. Which can cause quite a headache if you are doing the game for the first time.
But if that was unintentional, then it's either good or bad, depending on point of view.
Oh that. That happened once, on one of my reruns of the game. Had to restart the entire game.gemini wrote:If you obtain it before exploring further, and go back up into the blue rooms, the rung will disappear from your inventory and you'll hear the clicking that a item was used, but the rung is not shown anywhere.
What, does it look like a vertical version of this?gemini wrote:Either I'm a loon and am seeing things, or I'm seeing a face in the glass wall.
._.
EDIT: Looking closer at Murtaugh's Statue, I found this. (marked the spots in red)
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Re: Submachine 9: the Temple
Smiling Murtaugh confirmedShadowNiL wrote:What, does it look like a vertical version of this?gemini wrote:Either I'm a loon and am seeing things, or I'm seeing a face in the glass wall.
._.
EDIT: Looking closer at Murtaugh's Statue, I found this. (marked the spots in red)
"...But I shall forgive you. There are some things in life that cannot be achieved." ~Wise man
NOT CHANGING THIS SIG UNTIL SUBMACHINE: THE FARM COMES OUT, which is never :/
NOT CHANGING THIS SIG UNTIL SUBMACHINE: THE FARM COMES OUT, which is never :/
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Re: Submachine 9: the Temple
Congrants! You just discovered Murtaugh's Karma face.
ENIHCAMBUS: State of the Art Scanning!
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Re: Submachine 9: the Temple
I feel *really* uncomfortable and selfish asking this, but...
Could anyone please give some comments on my new theory? It's on my Theory thread, and white-ified because spoilers.
Although it's kind of a "Saying the obvious" theory, I'd like to see if anyone has other interpretations for what I talk about.
Could anyone please give some comments on my new theory? It's on my Theory thread, and white-ified because spoilers.
Although it's kind of a "Saying the obvious" theory, I'd like to see if anyone has other interpretations for what I talk about.
"...But I shall forgive you. There are some things in life that cannot be achieved." ~Wise man
NOT CHANGING THIS SIG UNTIL SUBMACHINE: THE FARM COMES OUT, which is never :/
NOT CHANGING THIS SIG UNTIL SUBMACHINE: THE FARM COMES OUT, which is never :/
Re: Submachine 9: the Temple
Hmm, I'm really not seeing any face there. Maybe all this time alone in the Submachine is getting to us....
Also, after previous games' secrets, did anyone else try and break many, many things with the hammer just in case, or was that just me?
Also, after previous games' secrets, did anyone else try and break many, many things with the hammer just in case, or was that just me?
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Re: Submachine 9: the Temple
I think is posible, what about if the exit is actually the Layer 8 version of the elevator of Sub1.gemini wrote:I used the hammer on a few places. The notable crack in the wall in the red room in the beginning where you get the karma water jug.
I did think of something though. About Sub10.
The navigator. Previous locations. Different layers.
Sub10 is going to be a huge game. Huge may not even be a proper word to use. REALLY FUCKING BIG.
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Re: Submachine 9: the Temple
...What if we end up backtracking through all the previous games?gemini wrote:I used the hammer on a few places. The notable crack in the wall in the red room in the beginning where you get the karma water jug.
I did think of something though. About Sub10.
The navigator. Previous locations. Different layers.
Sub10 is going to be a huge game. Huge may not even be a proper word to use. REALLY FUCKING BIG.
NOBODY EXPECTS NOSTALGIA
"...But I shall forgive you. There are some things in life that cannot be achieved." ~Wise man
NOT CHANGING THIS SIG UNTIL SUBMACHINE: THE FARM COMES OUT, which is never :/
NOT CHANGING THIS SIG UNTIL SUBMACHINE: THE FARM COMES OUT, which is never :/