Re: Submachine: Future Loop Foundation
Posted: 03 Nov 2018 08:57
How the graph works:
https://www.youtube.com/watch?v=ZL4GLH03gyA
Personal notes:
For being a promotional project it sure has a good chunk of content, more so than submachine 0 did.
The game starts on a good note. Escaping the ward has you obtain a key in a very peculiar way, finding the knife makes you go back to the ward and cut open the walls for a credit card and using the credit card to escape the prison is strangely cinematic and exciting.
And then you leave the prison...
After that the game is not doing so well design wise. There's a really cool moment when you travel into the picture of a projector, but the keys and locks are not spread interestingly here. You have three choices you can make: go for the music track, get the movie reel or open up the final room. You will need the movie reel in the final room so what most players will go through is this: Unlock a lock, get a key, unlock another lock, get a key, unlock another lock, get a key, unlock another lock, get a song.... this is repetitive and predictable. What helps a bit here is that the song is a bonus, so skipping it lets you skip three locks, but this is already a short game getting even shorter if you do this.
Using the movie reel on the projector ends the game, however, in 2014...
https://www.youtube.com/watch?v=ZL4GLH03gyA
Personal notes:
For being a promotional project it sure has a good chunk of content, more so than submachine 0 did.
The game starts on a good note. Escaping the ward has you obtain a key in a very peculiar way, finding the knife makes you go back to the ward and cut open the walls for a credit card and using the credit card to escape the prison is strangely cinematic and exciting.
And then you leave the prison...
After that the game is not doing so well design wise. There's a really cool moment when you travel into the picture of a projector, but the keys and locks are not spread interestingly here. You have three choices you can make: go for the music track, get the movie reel or open up the final room. You will need the movie reel in the final room so what most players will go through is this: Unlock a lock, get a key, unlock another lock, get a key, unlock another lock, get a key, unlock another lock, get a song.... this is repetitive and predictable. What helps a bit here is that the song is a bonus, so skipping it lets you skip three locks, but this is already a short game getting even shorter if you do this.
Using the movie reel on the projector ends the game, however, in 2014...