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Re: Pixel Submachine
Posted: 21 Nov 2015 10:39
by Sublevel 114
nah, blood door would be better
>:3
Also, I like this last pixel location!
it leads to my hole
Re: Pixel Submachine
Posted: 21 Nov 2015 19:10
by ENIHCAMBUS
Sublevel 104 wrote:nah, blood door would be better
>:3
I was guessing you were going to say that!
Re: Pixel Submachine
Posted: 21 Nov 2015 19:35
by Vortex
Shame that Mateusz won't include things like the Sub2 sketch or Sub1 original version in the Submachine pack :/ it would be a good addition for the collector.
Re: Pixel Submachine
Posted: 21 Nov 2015 20:36
by mentalEngineer
Sublevel 104 wrote:nah, blood door would be better
>:3
Also, I like this last pixel location!
it leads to my hole
Re: Pixel Submachine
Posted: 21 Nov 2015 20:37
by Sublevel 114
Mateusz doesn't even want to listen advices
Edit
NINJAD
:'O
it's...
the blood...
and glare...
edit 2
srsl, Mental, you can do awesome game with this style
like Last Door or something..
*applauses*
Re: Pixel Submachine
Posted: 21 Nov 2015 21:55
by Vortex
I would love it too
I think pixel games are quite good for horror, because they leave hints of the shapes for the player to complete with their imagination.
Re: Pixel Submachine
Posted: 22 Nov 2015 04:52
by Jatsko
Very Deep Sleep-esque.
Re: Pixel Submachine
Posted: 23 Nov 2015 16:11
by ThunderDasher
mentalEngineer wrote:Sublevel 104 wrote:nah, blood door would be better
>:3
Also, I like this last pixel location!
it leads to my hole
That's... quite disturbing, actually.
Sort of reminds me how I've been disappointed with recent horror games in the AAA scenario. Until Dawn is honestly great for something I didn't care about the slightest at first, and P.T./Silent Hills would have been awesome, were it not for the new head chief of Konami being a complete moron who shifted the focus of the company away into pachinko machines and should have died in a fire when he was a baby (If there's one person I would like to kill off in the world, it would be this guy, since literally nothing good happened ever since he got control of Konami; everything was so fine and smooth until he appeared). /Rant Board
But there hasn't been anything too major on the sort of psychological/surreal sense of horror. By that, I mean those truly oppressive atmospheres that leave you completely vulnerable and afraid to even trek from one side of the room to another, and employing unexpected scares and all...
Re: Pixel Submachine
Posted: 20 Dec 2015 02:25
by mentalEngineer
Re: Pixel Submachine
Posted: 20 Dec 2015 02:35
by Jatsko
I like this. Very clean-cut
Consider it as a logo for yourself?