Re: Submachine 9: the Temple
Posted: 15 Mar 2014 19:13
Ok, there is my mark to game:
Puzzles:
Well... I played quest games too much, especially the hardest game series, DayMare Town, so puzzles of Sub9 were extra easy. I noticed in last subgames secret puzzles are twice harder in difficulty than simple plot puzzles, and I can't decide - is it better or worse. (Anyway, I solved that puzzles fast as well)
HOWEVER:
I still think each next game of series should be a bit harder. So...
Plot:
MINDBLOW
That is why I so like this game. Thousand questions came to us since first games of series have finally started to crush in pieces, giving us ANSWERS.
My expectations about this game were fulfilled completely.
Music:
I can't say any bad word about this greatest music ambience. IN EVERY GAME (yes, even in Basement).
And again: Thank you for sound from Lighthouse, Mateusz! I was freaked out again. And I enjoyed that moment!
Impressions
I can't remember I got such impressions since Submachine 2: The Lighthouse, and a bit of Submachine 3 and Submachine 4. (Sub7 and Sub8 amazed me, but not such!!!)
Size:
Yeah, that was bigger than previous game. Every screen is drawn very well, so number of rooms is ok.
However, ~360 rooms like in SNEE would be better...
lol, jokes
Game time is normal as well.
Final Mark:
I F*CKING LOVE IT!!!
This game is better than Sub5 and Sub7 and Sub8 (games that I prefer more than Sub3, Sub6 and Sub8)! So, I place it to my TRIUMVIRATE OF BEST SUBGAMES, along with Submachine 1, Submachine 2 and Submachine 4.
See you in Exit!
I hope it will contain 320 rooms...
Puzzles:
Well... I played quest games too much, especially the hardest game series, DayMare Town, so puzzles of Sub9 were extra easy. I noticed in last subgames secret puzzles are twice harder in difficulty than simple plot puzzles, and I can't decide - is it better or worse. (Anyway, I solved that puzzles fast as well)
HOWEVER:
I still think each next game of series should be a bit harder. So...
Plot:
MINDBLOW
That is why I so like this game. Thousand questions came to us since first games of series have finally started to crush in pieces, giving us ANSWERS.
My expectations about this game were fulfilled completely.
Music:
I can't say any bad word about this greatest music ambience. IN EVERY GAME (yes, even in Basement).
And again: Thank you for sound from Lighthouse, Mateusz! I was freaked out again. And I enjoyed that moment!
Impressions
I can't remember I got such impressions since Submachine 2: The Lighthouse, and a bit of Submachine 3 and Submachine 4. (Sub7 and Sub8 amazed me, but not such!!!)
Size:
Yeah, that was bigger than previous game. Every screen is drawn very well, so number of rooms is ok.
However, ~360 rooms like in SNEE would be better...
lol, jokes
Game time is normal as well.
Final Mark:
I F*CKING LOVE IT!!!
This game is better than Sub5 and Sub7 and Sub8 (games that I prefer more than Sub3, Sub6 and Sub8)! So, I place it to my TRIUMVIRATE OF BEST SUBGAMES, along with Submachine 1, Submachine 2 and Submachine 4.
See you in Exit!
I hope it will contain 320 rooms...