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Re: Submachine 10: the Exit

Posted: 22 Dec 2015 01:43
by ENIHCAMBUS
At the top of the ship, you need ID card.

Re: Submachine 10: the Exit

Posted: 22 Dec 2015 01:51
by P788
WorldisQuiet5256 wrote:
P788 wrote:
Where did you find the light crown? :O
Can you be specific?

I know you mean 'ship', but where on the ship?
Uh... I don't know anything about that..........

I saw somewhere that there was a ID card in the Sub2 location but I can't find it. Maybe to get to the captain's area in the ship and there would be the light crown, idk, that's what I thought after reading your post, but idk...

Here's what I have:

7 pictures
11 notes
2 plasma coils
karma stabilizer
light sphere

The last thing I did was use the 3 tiles (A, C and D) at the stairs near the "docking schedule" thing.

Re: Submachine 10: the Exit

Posted: 22 Dec 2015 01:56
by WorldisQuiet5256
The Red Bricks at O-O-O.

Also, I got all 10/10 of the Secrets.
There is nothing given in return.

Re: Submachine 10: the Exit

Posted: 22 Dec 2015 01:58
by ENIHCAMBUS
@P788: At that point you have to find more things to stabilize!

@WIQ: Have you found the secret location? There's one!

Re: Submachine 10: the Exit

Posted: 22 Dec 2015 02:13
by ENIHCAMBUS
Gotcha! Game Complete! 8-)

Re: Submachine 10: the Exit

Posted: 22 Dec 2015 02:16
by P788
ENIHCAMBUS wrote:@P788: At that point you have to find more things to stabilize!

@WIQ: Have you found the secret location? There's one!
I think that I found them all, I didn't find anything more that glowed. The tiles on the Sub4 location were weird, they stabilized but no karma portal appeared...

At this point I'd rather just go to bed, if the online version allows the game to be saved. I've been playing this since 2 pm here with pauses when I got stuck, trying to search for a solution here and on Jayisgames. It's 1 am now.

Help.

Re: Submachine 10: the Exit

Posted: 22 Dec 2015 02:20
by WorldisQuiet5256
ENIHCAMBUS wrote:@P788: At that point you have to find more things to stabilize!

@WIQ: Have you found the secret location? There's one!
Yes I have, got nothing from it, and 3 spare secrets.
Also, two pearls from basement, what other '2' round holes are there?

Plus it only took this long to finish cause I thought the 'karma portable stabilizer' was either the karma generator bulb or the blue cylinder used to get the purple grape.

Re: Submachine 10: the Exit

Posted: 22 Dec 2015 02:21
by ENIHCAMBUS
P788 wrote:
ENIHCAMBUS wrote:@P788: At that point you have to find more things to stabilize!

@WIQ: Have you found the secret location? There's one!
I think that I found them all, I didn't find anything more that glowed. The tiles on the Sub4 location were weird, they stabilized but no karma portal appeared...

At this point I'd rather just go to bed, if the online version allows the game to be saved. I've been playing this since 2 pm here with pauses when I got stuck, trying to search for a solution here and on Jayisgames. It's 1 am now.

Help.
The tiles at the roof are just for testing the new device.

Re: Submachine 10: the Exit

Posted: 22 Dec 2015 02:22
by P788
Sruixan wrote:
P788 wrote:That's also the only secret I'm missing. Also, being it the first secret you found, could that also mean that the secret comes before the long stick and spring one...? :D
Depends what you mean by "before"... presuming that you mean "playing the game from start to finish, is the secret in a scene that you see before this one", then no.

Awful cryptic hint that I'm giving you more because I think it's funny that because it's useful: though I know where the secret was, I don't know where it was!
Something like the secret on 111 (Sub9 location) where it was at plain sight, maybe.
ENIHCAMBUS wrote:
P788 wrote:
ENIHCAMBUS wrote:@P788: At that point you have to find more things to stabilize!

@WIQ: Have you found the secret location? There's one!
I think that I found them all, I didn't find anything more that glowed. The tiles on the Sub4 location were weird, they stabilized but no karma portal appeared...

At this point I'd rather just go to bed, if the online version allows the game to be saved. I've been playing this since 2 pm here with pauses when I got stuck, trying to search for a solution here and on Jayisgames. It's 1 am now.

Help.
The tiles at the roof are just for testing the new device.
Okay.

Re: Submachine 10: the Exit

Posted: 22 Dec 2015 02:29
by mentalEngineer
We were so close, yet we didn't know how close we were to freedom.