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Re: Submachine 10 and beyond Theories and Suggestions
Posted: 07 Jul 2016 11:59
by Sublevel 114
We don't know about Engine too much.
It is supposed to be stand-alone subgame, like Sub0, SubFLF and Sub32.
I hope its story will fix some black holes in general plotline of Submachine.
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 07 Jul 2016 16:51
by WorldisQuiet5256
Seems the Lighthouse wasn't buried like I thought it was:
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 02 Aug 2016 13:50
by RuloCore
OK, doubts I have while writing the fanfic:
At one of these meetings she (Liz) and Murtaugh met the player (referring to Sub10's ending at the desert).
Murtaugh eventually succeeded in making a karma stabiliser to restore karma portals to their original state. After dying shortly afterwards, Elizabeth spread his knowledge of karma to anyone she could reach. Elizabeth eventually died as well and was buried in the temple, alongside Murtaugh, where she is believed to reside in the light of Shiva.
If Murtaugh made the karma stabilizer
after meeting the player, why the player has been able to use it? And how has he learned the story of the karma stabilizer through the notes in Sub10 if the story still hasn't happened?
If it's probably a matter of time travelling, please explain it to me because I still don't get it entirely
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 02 Aug 2016 17:10
by RockyOceanK
I thought that the player met them at a time after the stabiliser invention and of course before Mur dying. But maybe the player was going back and forth in time just like Mur and Liz and that they didn't really find any of the events strange because they were too used to timetravel.
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 06 Aug 2016 16:16
by RuloCore
So the thing is at least Murtaugh and Elizabeth, after the Sub10 events, will travel to the past and die there (probably at the egyptian era, as they were mummified).
Then there's one thing I don't get: you can only see the changes you made in the past after having made it in the same timeline, you can't be at a present time and see it already changed before you change it. That's why I don't get why the player (and Mur) already see the tombs, if they (in that same timeline) haven't died yet.
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 06 Aug 2016 18:09
by Vortex
you can only see the changes you made in the past after having made it in the same timeline, you can't be at a present time and see it already changed before you change it.
why not, if there's time travel involved? it's a form of retrocausality.
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 07 Aug 2016 15:19
by RuloCore
IlumÃname!
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 07 Aug 2016 18:23
by Vortex
Retrocausality is when a thing happens before what causes it. If you travel to the past, you will already know the consequences of everything you will do.
for example if you travel to when you were born and cut your middle finger, it won't disappear magically from your current hand. Even before time travelling you already didn't have the middle finger because you remember it was cut by your future self when you were little (if not it would be inconsistent, you can't have two different sets of memories). From the perspective of your child self, this is an example of an effect (your finger being cut off) happening to you before you even have the idea to cause it.
Similarly Mur can see his tomb (effect) before his death (cause) by time travelling to his future.
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 07 Aug 2016 18:43
by RockyOceanK
I'm still confused by how timetraveling effects work.
For example.
What if someone traveled in the time the person who suicuded at the cliffs lived and somehow saved him,after knowing he would suicide in the future? I think the general outcome would be something different. (the past would change in the example situation pe) Is that also retrocausality? Or am I ultra confused...
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 07 Aug 2016 18:47
by RuloCore
But if you know your finger was cut by your future self, you can later decide to not travel to when you were born to avoid cutting it. Then if you have this thought of 'When I'm older I definitely won't go to the past and I won't cut my finger' already in your head, would your finger be in your hand or not? This means you can't change your destiny? Even if you decide to not cut your finger, you will end up cutting it?
Your argument, Vortex, implies that if retrocausality exists, then unmodifiable life fate exists too. Our life is already written and we can't change it.
So therefore, if Murtaugh sees his tomb, he can't actually do nothing to avoid dying or to change the situation in which he will die. And if you somehow learnt that you will die tomorrow, you can only just face the fact.