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Re: Submachine Universe

Posted: 10 Jun 2014 15:09
by MateuszSkutnik
yes, because they now depend on fonts you have.
can you post a screencap of such changed theory?

Re: Submachine Universe

Posted: 10 Jun 2014 20:09
by ShadowNiL

Re: Submachine Universe

Posted: 10 Jun 2014 21:00
by MateuszSkutnik
OnyxIonVortex wrote: 800 - top of the bell
411 - happens right after you click the karma portal to BTN (outside screen)
442 - in the screen transition from the uppermost scene to the middle one
666 - tubes in upper screen
806 - see image above, transition from left to right (outside screen)
947 - entering the room with the gem (outside screen)
001 - in Sublevel's image (outside screen)
Well, I think I fixed 666 and 800.
The ones on the outside - that's a mystery to me. I'm letting it slide for now. Besides this is a browser-oriented glitch, not flash per se. Maybe they'll fix chrome or something. :D

Anyway, good update, good cleaning, thanks for the help.

Since there are no more glitches or errors, I consider this bugfix as finished. unless somebody comes up with something new.

This update is probably also finished, only 6 more to go, I think I'll make another 3 during summertime and last 3 in autumn.

And this is when the REAL fun will begin. :D

Re: Submachine Universe

Posted: 10 Jun 2014 21:09
by Sublevel 114
thank YOU for this awesome updating. :D

We wait more in the future!

Re: Submachine Universe

Posted: 10 Jun 2014 21:09
by Vortex
^ditto!
MateuszSkutnik wrote:The ones on the outside - that's a mystery to me. I'm letting it slide for now. Besides this is a browser-oriented glitch, not flash per se. Maybe they'll fix chrome or something. :D
well, it was the inside brebs that most needed fixing, the outside ones don't really affect the gameplay. they're just the last remains of the subnet's breb infestation :P
MateuszSkutnik wrote:This update is probably also finished, only 6 more to go, I think I'll make another 3 during summertime and last 3 in autumn.

And this is when the REAL fun will begin. :D
this summer? awesome! :D

Re: Submachine Universe

Posted: 10 Jun 2014 21:42
by Sublevel 114
WOW, when did 523 get updated???
:O

I have just wanted to write that 523 without statues is extremely boring, I checked room again, and...

Re: Submachine Universe

Posted: 10 Jun 2014 21:45
by Vortex
Sublevel 102 wrote:WOW, when did 523 was updated???
when he fixed the spikes breb :P I noticed it too.

Re: Submachine Universe

Posted: 10 Jun 2014 21:48
by Sublevel 114
well, now, in the free place, instead theories, 523 will have something important? (place for karma portal?)

Re: Submachine Universe

Posted: 10 Jun 2014 21:53
by MateuszSkutnik
OnyxIonVortex wrote:
Sublevel 102 wrote:WOW, when did 523 was updated???
when he fixed the spikes breb :P I noticed it too.
No. Before that.

Sublevel 102 wrote:well, now, in the free place, instead theories, 523 will have something important? (place for karma portal?)
Yes.

Re: Submachine Universe

Posted: 11 Jun 2014 03:26
by ENIHCAMBUS
MateuszSkutnik wrote:
OnyxIonVortex wrote:
Sublevel 102 wrote:WOW, when did 523 was updated???
when he fixed the spikes breb :P I noticed it too.
No. Before that.

Sublevel 102 wrote:well, now, in the free place, instead theories, 523 will have something important? (place for karma portal?)
Yes.
I remember that somewhere I sugested to place the clue below the arch and then place something else in the far right room. I got really surprised when I seen that.