What are you doing right now?
Re: What are you doing right now?
Back, with a fixed computer!
Re: What are you doing right now?
Welcome back, check the previous livestream!
Re: What are you doing right now?
Right now I am waiting to have a talk with my parents and my personal helper. We need to talk about my bad childhood...... help...
Re: What are you doing right now?
What help can we assist you with?
Also recommend steering this convo towards the "relationships" thread too, if you want.
Also recommend steering this convo towards the "relationships" thread too, if you want.
- Sublevel 114
- layer restorer
- Posts: 16587
- Joined: 11 Dec 2012 20:23
Re: What are you doing right now?
I have a lot of duties here. Continuing my forum story, for example...
But now I am drawing cover for Submachine OST album...
What the subf**k is wrong with you, Sublevel?
But now I am drawing cover for Submachine OST album...
What the subf**k is wrong with you, Sublevel?
Re: What are you doing right now?
inspiration is a b*tch XD
- Sublevel 114
- layer restorer
- Posts: 16587
- Joined: 11 Dec 2012 20:23
Re: What are you doing right now?
Poring over the INSIDE game sound files.
I didn't realize the full scope of what goes into making a game. For those of you who have played INSIDE, you should know that there are at least 15,000 different sound files. And that's only from three of the four batch files that comprise all the audio (I couldn't extract the fourth).
Like, that's mind boggling. Now I understand why Playdead released INSIDE a whole six years after LIMBO. Can you imagine how much time it must have taken to record/gather all those sound effects?
Also, a great many of these sfx are perfectly looped ambients. You could replicate the SubVerse at least four more times with the amount of looped tracks in this game.
I didn't realize the full scope of what goes into making a game. For those of you who have played INSIDE, you should know that there are at least 15,000 different sound files. And that's only from three of the four batch files that comprise all the audio (I couldn't extract the fourth).
Like, that's mind boggling. Now I understand why Playdead released INSIDE a whole six years after LIMBO. Can you imagine how much time it must have taken to record/gather all those sound effects?
Also, a great many of these sfx are perfectly looped ambients. You could replicate the SubVerse at least four more times with the amount of looped tracks in this game.
Re: What are you doing right now?
Loads of sounds from pastel games are stock audio files. And Jatsko, I have offered to send you the whole pack. I have all SVG files! I guess you now 2...
- Sublevel 114
- layer restorer
- Posts: 16587
- Joined: 11 Dec 2012 20:23
Re: What are you doing right now?
Submachine: Ripping project
is continued
Now, side games, sketches, and HD games...
is continued
Now, side games, sketches, and HD games...