Page 138 of 169
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 22 Dec 2015 20:28
by ENIHCAMBUS
You know, time ago I theorized Layer 8 to be the Loop.
Is posible that Layer 8 was indeed the Loop that we see in Sub3, and the other small ones we find in other layers are caused when Layer 8 interacts with other Layers.
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 22 Dec 2015 20:31
by Vortex
Oh.
Then another piece of evidence, the "vertical loop" note in Sub10 directly confirms that loops are time anomalies. But I wouldn't go so far as to say that Layer 8 is the Loop. The loop is timeless, not time-encompassing.
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 23 Dec 2015 02:00
by RuloCore
One question: the bot thingies we see in all the locations on the game are the sub-bots? Or are they another thing?
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 23 Dec 2015 02:45
by ENIHCAMBUS
Well, they appear to be, but all of them appear off, that's odd...
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 23 Dec 2015 04:03
by ShadowNiL
Vortex wrote:Light beam can melt steel plates? XD
JET
FUEL
CAN'T
MELT
STEEL
BEAMS
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 23 Dec 2015 08:06
by Vortex
RuloCore wrote:One question: the bot thingies we see in all the locations on the game are the sub-bots? Or are they another thing?
Yes, I think so. And I'm glad because people will finally realise that the drawings at 100 in SNEE are fan artwork XD
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 23 Dec 2015 13:32
by Jatsko
Vortex wrote:RuloCore wrote:One question: the bot thingies we see in all the locations on the game are the sub-bots? Or are they another thing?
Yes, I think so. And I'm glad because people will finally realise that the drawings at 100 in SNEE are fan artwork XD
....
well.
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 23 Dec 2015 14:13
by Vortex
don't take me wrong, it's just that nearly everyone thought that was canonically how subbots looked like, even after I repeatedly explained that they were fanart from TheVoid, they kept denying the reality. Even after Mateusz clarifying it (look at Forum Post December 2nd, 2010 - 4), some people are
really hard to convince XD
Now this is my revenge
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 23 Dec 2015 14:42
by Ancient Crystal
Holy hell.
Holy bloody hell.
That's it. It's over. I'm free.
So many questions.... so much vagueness.... Gaaah! Why?! We got most of the basics down, but... nothing beyond that...
Please tell me you people who managed to use the secrets know more, right?
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 23 Dec 2015 14:46
by Vortex
Ancient Crystal wrote:So many questions.... so much vagueness.... Gaaah! Why?! We got most of the basics down, but... nothing beyond that...
Please tell me you people who managed to use the secrets know more, right?
Yes, but not much more, sadly. More like tidbits of info.
But I had the impression that many notes tie neatly with stuff from other games. I didn't really leave with a sense of unsatisfaction plotwise, I'm surprised to hear so many people feel that there aren't enough answers. The only thing I really missed was Mateusz telling us more about the Player. It's true that nothing was very profoundized though.