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Re: Submachine 10 Theories and Suggestions
Posted: 21 Dec 2015 14:00
by Sublevel 114
WHEEEEEEEEEEEEEEREEEEEEEEEEEEEEEEE?
Re: Submachine 10 Theories and Suggestions
Posted: 21 Dec 2015 14:00
by gil2455526
It's live, GOGOGO!
Re: Submachine 10 Theories and Suggestions
Posted: 21 Dec 2015 14:01
by Sublevel 114
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES
*exits*
Re: Submachine 10 Theories and Suggestions
Posted: 21 Dec 2015 14:02
by Vortex
BOUGHT IT!
Re: Submachine 10 Theories and Suggestions
Posted: 21 Dec 2015 14:03
by Bloodhit
It's happening! Where new thread?
Re: Submachine 10 Theories and Suggestions
Posted: 21 Dec 2015 15:50
by - ak -
Can't play the game today... *sobs*
I will keep this thread open, though may need to change the name because now that Sub_10 is out, any theories being made will be for the whole series.
Re: Submachine 10 Theories and Suggestions
Posted: 22 Dec 2015 03:49
by Anonymous1
- ak - wrote:Can't play the game today... *sobs*
I will keep this thread open, though may need to change the name because now that Sub_10 is out, any theories being made will be for the whole series.
Done!
I know a lame addition but whatever, its all I could come up with
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 22 Dec 2015 04:00
by ENIHCAMBUS
One that makes me confused about the ending is that outside the Lighthouse is outside the Submachine, does that mean that before they buried it, it wasn't part of the Submachine?
So in Murtaugh's second enlightment he got time traveling powers, that seems clear.
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 22 Dec 2015 04:21
by WorldisQuiet5256
I also find it creepy was the fact they were waiting for us.
3 camels prove this very notion.
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 22 Dec 2015 04:28
by ENIHCAMBUS
Maybe was Mur and Liz the ones to place the usefull clues and items there, that was a method to rescue people from Submachine, and they were obviously waiting to someone to pop up and take it home.