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Re: Submachine Universe
Posted: 06 Jun 2014 22:44
by ENIHCAMBUS
I didn't found a 2nd valve.
And even with one in PTL, there's a dead end.
OnyxIonVortex wrote:don't forget Rulo's room
Would like also to see the Sub4 notes system as well, using another program as notepad really breaks the atmosphere.
I think Sublevel will also like if Mateusz adds to water dropping sound to 947.
Re: Submachine Universe
Posted: 06 Jun 2014 22:48
by Vortex
well yeah but that' not so much adding new content but adding useful features.
About the two paths, well, that just means resetting becomes necessary to fully explore the game.
EDIT: right now we have one extra weight stone and one valve lacking. If we could somehow transform one into the other it would be perfect
Re: Submachine Universe
Posted: 06 Jun 2014 23:03
by Sruixan
Huh. Cleared Firefox's cache for the Submachine Universe... aaaaaand it still remembers everything.
Guess I'm going valve hunting in a private window, then...
Re: Submachine Universe
Posted: 06 Jun 2014 23:07
by Vortex
What I did is to set the local storage to zero and then to unlimited again. It worked for me.
Re: Submachine Universe
Posted: 06 Jun 2014 23:13
by ENIHCAMBUS
OnyxIonVortex wrote:well yeah but that' not so much adding new content but adding useful features.
About the two paths, well, that just means resetting becomes necessary to fully explore the game.
EDIT: right now we have one extra weight stone and one valve lacking. If we could somehow transform one into the other it would be perfect
It would be interesting if there's some stand that, when you place an item on it, you then change Layer and the item changes too.
Re: Submachine Universe
Posted: 06 Jun 2014 23:18
by Vortex
that would be cool, but if you think about it it wouldn't make much sense, in the other layers people would see objects magically floating towards the stand as you carry the item in your layer.
Re: Submachine Universe
Posted: 06 Jun 2014 23:22
by ENIHCAMBUS
Makes me remember, both LCR and AWY are part of the Knot, right?
Re: Submachine Universe
Posted: 06 Jun 2014 23:25
by Vortex
If they are part of the Pyramid then presumably yes, why?
Re: Submachine Universe
Posted: 07 Jun 2014 00:44
by ShadowNiL
OnyxIonVortex wrote:If they are part of the Pyramid then presumably yes, why?
Remember: We as the players see the SubVerse from a side view. Throughout all of Sub 9, we only see one half of the entire pyramid. Potentially, the other half remains unexplored by us, and could contain LCR and AWY. Just not where we've been.
Re: Submachine Universe
Posted: 07 Jun 2014 08:58
by MateuszSkutnik
ENIHCAMBUS wrote:Well, Mateusz wants to go to 100, they are 94 now. Light in Water (Likely LIW), Asia, probably Sub8 locations, as well as notes and graphic errors (Frame color error in 552 is still there) might be done in the next update.
Yes, six more to go. Probably in two batches of three lcoations later this year. I want to have 100 ready by 2015 and the start adding puzzles. That of course doesn't mean that the subnet expansion is finished. That's an open book.
OnyxIonVortex wrote:
don't forget Rulo's room
Uhm... What is rulo's room?....
ENIHCAMBUS wrote:I found it sad, I meant, have to split up the experience by choosing to unlock PTL, or LCR and AWY.
Adding another valve to the system should be quite easy, don't worry.