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Re: Pastel Community Game project and discussion

Posted: 13 Jan 2013 21:43
by Babylon
Suggestions about what?
Because if something needs doing, I'll be happy to do it. I've not really contributed much yet apart from pointing out typos, so I kinda feel like I need to get my ass of the bench, and into the game right now.

Re: Pastel Community Game project and discussion

Posted: 13 Jan 2013 22:15
by Ancient Crystal
I don't know. Puzzles, plot, anything. (But puzzles are what we need the most, I think)

Re: Pastel Community Game project and discussion

Posted: 14 Jan 2013 03:04
by Redafro
I keep meaning to read through the plot so I can get up to speed and see what, if any thing, i can contribute, but the link on the first page doesn't work for me. 0_o There is another that I found once, but I had to copy and paste it... maybe from the old forum? Anyhow, could I get a fresh link?

Re: Pastel Community Game project and discussion

Posted: 14 Jan 2013 10:35
by Ancient Crystal
This works for me.

I'm planning to draw some guidelines for a nanotechnology lab for you to design, vortex.

Edit: Here it is. not much left to design, perhaps.
(I thought it was a little too large to be posted directly)

Re: Pastel Community Game project and discussion

Posted: 18 Jan 2013 19:54
by Ancient Crystal
Rather good news!
Two people I know have shown interest in this project, as programmers.
Just like me, they've got too much free time, and as long as I keep them on track I think they'll be quite a resource.

Re: Pastel Community Game project and discussion

Posted: 18 Jan 2013 20:16
by Vortex
Nice! :D

Re: Pastel Community Game project and discussion

Posted: 18 Jan 2013 21:08
by Sublevel 114
I also told with my friends, who can work as programmers. Unfortunately they can't help until we have results of developing. :D

Re: Pastel Community Game project and discussion

Posted: 18 Jan 2013 21:20
by Ancient Crystal
Same issue at my end.

Then of course, it's kinda hard to develop a game when you don't know what to develop.
I think we need to make a frame to work in. A few basic things have to be decided. Look of the starting rooms, the main plot in a little more detail, what the main chracter is going to be, the layout of the facility in which the game is set, a backstory etc.
What do you think?

Re: Pastel Community Game project and discussion

Posted: 23 Jan 2013 13:53
by Boingo
I think that this might be a valuable asset!:D

Re: Pastel Community Game project and discussion

Posted: 23 Jan 2013 16:34
by Ancient Crystal
What? At least two or more programmers or a frame to work in?

Edit: I came up with another thing that needs doing. We need a cut scene maker.