Lighthouses and Einsteins.
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- wisdom crystal finder
- Posts: 2877
- Joined: 04 Dec 2012 10:41
Re: Lighthouses and Einsteins.
Maybe there is an alternate method of transportation that we can use to get there (something like Liz's ship as an example).
Balance is imperative; without it, total collapse and destruction is imminent.
- WorldisQuiet5256
- karma portal traveller
- Posts: 5667
- Joined: 03 Dec 2012 17:56
- Location: 966 - Quiet Rooms - WiQ
Re: Lighthouses and Einsteins.
[WiQ checks the Data from the Subbot hard drive]
WiQ (reading} There are no ships due to the Barrier around the Town and the Portal at the Edge of the Outer Rim is too small to teleport the Whole ship.)
Wait a minute (reading} Due to the disable Core defense system, there is an increase availability of the Movers we've acquired. We are trying to construct a Mover to reach the Original Lighthouse.)
[WiQ runs to the Window again, he takes out his rifle and puts on a Heat sensor attachment on the front of the Scope. He looks at the Lighthouse island. Excitement appears on his face.]
Guys get over here.
[WiQ hand his rifle over to Kakama, he point toward three lights in the side building of the Original Lighthouse.]
See that, those are Mover receiver ports.
[He pulls out the Device and read the rest]
But due to the Mover receiver port on the Original Lighthouse are set to a certain frequency, we need to tune the Wisdom Gems with have acquired to transmit on the right vibration scale. But due to a recent lost of our only Wisdom Gem Reader, we have been unable to finish the Mover in Layer 1 at the South east Side of the Town Docks. Pier #4.
Abacus, do you still have what you stole from their Amory?
WiQ (reading} There are no ships due to the Barrier around the Town and the Portal at the Edge of the Outer Rim is too small to teleport the Whole ship.)
Wait a minute (reading} Due to the disable Core defense system, there is an increase availability of the Movers we've acquired. We are trying to construct a Mover to reach the Original Lighthouse.)
[WiQ runs to the Window again, he takes out his rifle and puts on a Heat sensor attachment on the front of the Scope. He looks at the Lighthouse island. Excitement appears on his face.]
Guys get over here.
[WiQ hand his rifle over to Kakama, he point toward three lights in the side building of the Original Lighthouse.]
See that, those are Mover receiver ports.
[He pulls out the Device and read the rest]
But due to the Mover receiver port on the Original Lighthouse are set to a certain frequency, we need to tune the Wisdom Gems with have acquired to transmit on the right vibration scale. But due to a recent lost of our only Wisdom Gem Reader, we have been unable to finish the Mover in Layer 1 at the South east Side of the Town Docks. Pier #4.
Abacus, do you still have what you stole from their Amory?
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- wisdom crystal finder
- Posts: 2877
- Joined: 04 Dec 2012 10:41
Re: Lighthouses and Einsteins.
I never stole it, it was always mine. And yes I do still have it, it was a normal reader that I enhanced for wider purposes. (Like to analyze the Ancient Cube of Knowledge that I have with me.) What do you want me to do with the analyzer?
Balance is imperative; without it, total collapse and destruction is imminent.
- WorldisQuiet5256
- karma portal traveller
- Posts: 5667
- Joined: 03 Dec 2012 17:56
- Location: 966 - Quiet Rooms - WiQ
Re: Lighthouses and Einsteins.
Hold on to it.
Heres what we need to do.
[WiQ pulls out the device with the listed Subbots in charge of the Navigators.]
This should make it easier to distinguish them. The numbers #428639 are on all of the Subbots, they came from the same assembly line. But the last three numbers are what help distinguish them. These are the ones we need to take out.
[WiQ writes on a scape paper as he reads them.]
#155 #175 #195 #215
#235 #255 #275 #295
#315 #335 #355 #375
#395 #415 #435 #455
#475 #495 #515 #535
#545 #555 #575 #595
#615 #635 #655 #675
#695 #715 #735 #755
#775 #795 #815 #835
#855 #875 #895 #915
#935 #955 #975
and #995
[WiQ looks at everyone. He can see this is too much to remember. He then stops and thinks for a moment. He then holds up the list]
Here a better way to remember, it a series from 100 to 900. The Tenth digit should be an odd number and the one digit should always be a 5. What we need to do is go to each layer and take out each Subbot Squad NavBot. Then once we get all of them, we then set up a ambush to attack the remaining Subbots in Layer 4. With all The Navbots out of commission, we should be able to take out all the Subbots in Layer 4 with out having to worry about their backup.
[WiQ opens a weapons crate in the Corner of the room, he pulls out a bunch of Universal Gun silencers. He then opens the Weapons Crate next to the first one. He pulls out universal Sniper Scope. He then grabs some range finder on the desk next to the Window where they can see the Original Island. He Then hands one of each to the rest of his Friends.]
What we need to do is split up into two groups. Kakama will go with me and Borys and Abacus will go with each other. With these silences and Sniper scopes and renge finder, we should be able to take out each Navbot without having to face the Whole Squad. Here...
[He hands everyone a map of the Town. There are lines drawn on each map. They show the Subbot squad patrol rout.]
What we need to do is set up sniping potions on the roof here. here, and here. Each Subbot go through the same pattern in each layer. What you need to do is when you shoot the NavBot, jump to another Layer. Once we take all the Navbots out, we can gt started on the rest of the Bastards in Layer 4. Then, its on the way to the Lighthouse.
Okay?
Heres what we need to do.
[WiQ pulls out the device with the listed Subbots in charge of the Navigators.]
This should make it easier to distinguish them. The numbers #428639 are on all of the Subbots, they came from the same assembly line. But the last three numbers are what help distinguish them. These are the ones we need to take out.
[WiQ writes on a scape paper as he reads them.]
#155 #175 #195 #215
#235 #255 #275 #295
#315 #335 #355 #375
#395 #415 #435 #455
#475 #495 #515 #535
#545 #555 #575 #595
#615 #635 #655 #675
#695 #715 #735 #755
#775 #795 #815 #835
#855 #875 #895 #915
#935 #955 #975
and #995
[WiQ looks at everyone. He can see this is too much to remember. He then stops and thinks for a moment. He then holds up the list]
Here a better way to remember, it a series from 100 to 900. The Tenth digit should be an odd number and the one digit should always be a 5. What we need to do is go to each layer and take out each Subbot Squad NavBot. Then once we get all of them, we then set up a ambush to attack the remaining Subbots in Layer 4. With all The Navbots out of commission, we should be able to take out all the Subbots in Layer 4 with out having to worry about their backup.
[WiQ opens a weapons crate in the Corner of the room, he pulls out a bunch of Universal Gun silencers. He then opens the Weapons Crate next to the first one. He pulls out universal Sniper Scope. He then grabs some range finder on the desk next to the Window where they can see the Original Island. He Then hands one of each to the rest of his Friends.]
What we need to do is split up into two groups. Kakama will go with me and Borys and Abacus will go with each other. With these silences and Sniper scopes and renge finder, we should be able to take out each Navbot without having to face the Whole Squad. Here...
[He hands everyone a map of the Town. There are lines drawn on each map. They show the Subbot squad patrol rout.]
What we need to do is set up sniping potions on the roof here. here, and here. Each Subbot go through the same pattern in each layer. What you need to do is when you shoot the NavBot, jump to another Layer. Once we take all the Navbots out, we can gt started on the rest of the Bastards in Layer 4. Then, its on the way to the Lighthouse.
Okay?
Re: Lighthouses and Einsteins.
"Ok."
*Borys and Abacus go to take positions*
15 minutes later:
"Ok we took 20 of them, what about you?"
*Borys and Abacus go to take positions*
15 minutes later:
"Ok we took 20 of them, what about you?"
- WorldisQuiet5256
- karma portal traveller
- Posts: 5667
- Joined: 03 Dec 2012 17:56
- Location: 966 - Quiet Rooms - WiQ
Re: Lighthouses and Einsteins.
Me and Kakama got 25 of them. There should be one left, wait...
[WiQ and Kakama duck, get into position as the final squad moves around the block. WiQ take position and Kakama find the range.]
WiQ "Range?"
Kakama "20 yards."
WiQ "okay. Cross wind?
Kakama "2 miles per hour."
WiQ "okay...
[WiQ gets the Navbot in the Cross hairs. He takes the shot. Clean hit. But he also knocks some ruble off the damage Roof they where on. The Subbots see them. They start shooting. WiQ and Kakama duck and crawl back to cover. WiQ and Kakama Jump back to Layer 4. They make their way back to the Abandon building where they where before. Abacus and Borys are there waiting for them. WiQ puts his Rifle leaning against the Wall. He takes a breath.]
Okay, now for part 2. The Subbots program, dictates when the enemy has taken out key members, they are to gather together in the main objective to try to protect it. That will be here.
[WiQ takes out the Plan]
http://i.imgur.com/jja6LwS.jpg?2
See that small dot on the left hand side. Its a smaller island. They set up a bridge over on pier 4. The Mover is being assemble there. What we need to do is ambush them. But first we will need a distraction.
[WiQ pulls out some dynamite.]
With these, we need to set up at their armory. When its set off, the Subbots will run to attack the Enemy. But we will be here, in this fishing hut across the Street when it goes off. The Subbots have set up explosives along the Bridge. In case they are overrun, they still are program to protect the objective. But, we can snipe the wire right here. Before we attack, Borys will shoot the Wire next to the Detonator. With it connection snap, we can cross safely. When we take out the Subbots protecting the Mover, we send a fake distress signal to call back the Remaining Subbots. When they run across the Bridge, we will have already reconnected the Wire and blow them all to Hell. Then Abacus can grab the Wisdom Gems and reset their Vibration frequency and we can take the Mover to the Original Lighthouse.
Any objectives?
[WiQ and Kakama duck, get into position as the final squad moves around the block. WiQ take position and Kakama find the range.]
WiQ "Range?"
Kakama "20 yards."
WiQ "okay. Cross wind?
Kakama "2 miles per hour."
WiQ "okay...
[WiQ gets the Navbot in the Cross hairs. He takes the shot. Clean hit. But he also knocks some ruble off the damage Roof they where on. The Subbots see them. They start shooting. WiQ and Kakama duck and crawl back to cover. WiQ and Kakama Jump back to Layer 4. They make their way back to the Abandon building where they where before. Abacus and Borys are there waiting for them. WiQ puts his Rifle leaning against the Wall. He takes a breath.]
Okay, now for part 2. The Subbots program, dictates when the enemy has taken out key members, they are to gather together in the main objective to try to protect it. That will be here.
[WiQ takes out the Plan]
http://i.imgur.com/jja6LwS.jpg?2
See that small dot on the left hand side. Its a smaller island. They set up a bridge over on pier 4. The Mover is being assemble there. What we need to do is ambush them. But first we will need a distraction.
[WiQ pulls out some dynamite.]
With these, we need to set up at their armory. When its set off, the Subbots will run to attack the Enemy. But we will be here, in this fishing hut across the Street when it goes off. The Subbots have set up explosives along the Bridge. In case they are overrun, they still are program to protect the objective. But, we can snipe the wire right here. Before we attack, Borys will shoot the Wire next to the Detonator. With it connection snap, we can cross safely. When we take out the Subbots protecting the Mover, we send a fake distress signal to call back the Remaining Subbots. When they run across the Bridge, we will have already reconnected the Wire and blow them all to Hell. Then Abacus can grab the Wisdom Gems and reset their Vibration frequency and we can take the Mover to the Original Lighthouse.
Any objectives?
-
- wisdom crystal finder
- Posts: 2877
- Joined: 04 Dec 2012 10:41
Re: Lighthouses and Einsteins.
Any idea to where the wisdom gems will be?
Balance is imperative; without it, total collapse and destruction is imminent.
- WorldisQuiet5256
- karma portal traveller
- Posts: 5667
- Joined: 03 Dec 2012 17:56
- Location: 966 - Quiet Rooms - WiQ
Re: Lighthouses and Einsteins.
According to the Data. The Subbots have it near the Mover. They have everything assemble, they just haven't been able to tune the Vibration Frequency yet on the 3.
-
- wisdom crystal finder
- Posts: 2877
- Joined: 04 Dec 2012 10:41
Re: Lighthouses and Einsteins.
Okay then, let's go
Balance is imperative; without it, total collapse and destruction is imminent.
-
- wisdom crystal finder
- Posts: 2877
- Joined: 04 Dec 2012 10:41
Re: Lighthouses and Einsteins.
The plan is executed, successfully.
They enter the lighthouse. Everything looks like the copies except...
on the second floor there is what looks like a radio lab with lots of equipment, a computer and a fax machine. There are several notes, some lying around the place, another recently printed via fax. There is also another to the left of the radio lab with a portal.
They enter the lighthouse. Everything looks like the copies except...
on the second floor there is what looks like a radio lab with lots of equipment, a computer and a fax machine. There are several notes, some lying around the place, another recently printed via fax. There is also another to the left of the radio lab with a portal.
"Something's Wrong" Note
Something's wrong
The balance was dangerously shifted – the subnet is a lot ess stable than previously. And... the collapse... it's accelerating.
Trend Note
The trend of collapse is growing exponentially.
This is becoming to dangerous.
Safe Places Note
Possible Safe Places:
628
287 (Original Lighthouse)
glx
728 [coordinates not found]
The Temple
966
523
ptl
291
859 [coordinates not found]
chr
580
jul
The Winter Palace
987
Code Red Note
Code Red!
Estimated Time Remaining: 8D : 13H : 20M : 45S
End of Episode/Chapter 3Letter From Liz (Fax) Note
Dear all,
I hope that you've made it to the original lighthouse. If you are reading this then you have.
The subnet is collapsing very rapidly – this is likely Murtaugh's doing. I need you to find out what happened and fix it – fast. You only have 8 days. Use this as your home base (coordinates: 287), there is a portal in the in the room on your left.
Good Luck!
L
Balance is imperative; without it, total collapse and destruction is imminent.