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Re: Submachine 1: the Basement
Posted: 20 Mar 2014 10:26
by Sublevel 114
And why everything went dark for a second.
Edit: Seriously, the basement is the biggest mystery of subworld! :D
Re: Submachine 1: the Basement
Posted: 20 Mar 2014 11:06
by The Abacus
That makes me wonder...
What if the elevator was a disguised layer-switching device?
Re: Submachine 1: the Basement
Posted: 20 Mar 2014 11:45
by The Kakama
Well, it didn't seem to teleport us anywhere (it didn't make any weird sounds or flashes like when we used the metal portals, transporters or karma portals).
I think it's more likely that the tiles acted as a teleporting device.
Re: Submachine 1: the Basement
Posted: 20 Mar 2014 12:28
by Sublevel 114
I started to doubt...
How Navigator works: it uses electrodes connected to our head. And then we somehow switch layers of reality.
Tiles mechanism doesn't look like it somehow contact with us directly.
But wait... In AK's room, 628, we also had some device with only one button! And it just "switch" us to another location...
And what the hell happened with our mind after we exited outside, to fake freedom? Player said he had dream how he played game on game machine... But machine was there only to fool us. But Player STILL "remembered" how he played game?..
God... I think there is super obviously explanation, but I can't find it! T-T
Re: Submachine 1: the Basement
Posted: 20 Mar 2014 12:51
by The Kakama
Player said he had dream how he played game on game machine... But machine was there only to fool us. But Player STILL "remembered" how he played game?..
Maybe the player just played the game on a different machine elsewhere, which teleported him to the Lighthouse.
Re: Submachine 1: the Basement
Posted: 20 Mar 2014 15:39
by ENIHCAMBUS
Sublevel 102 wrote:SUDDEN THOUGHT BLOW MY MIND. O_O
what if after inserting all tiles we MOVED to different layer??? That could explain why elevator appeared...
Have did you put a look to this:
ENIHCAMBUS wrote:I'm was thinking something about the URD, the elevator and the arcade machine. Much people believes that Sub1 was a game or a dream, but that doesn't explains how the player got the items from Sub1 to Sub2. Mateusz stated that both Sub1 and Sub2 are real so whats up with those confusing things.
I figured that its about another portal system that works like some phone comunication line:
The arcade machine is like a "phony", and the URD is the Com Station, they are locations with arcade machines and a few locations with URDs whose porpuse is to conect those "phony" arcade machines.
Someone inserts a coin (It seems to be a portal with pay) and gets teleported to a location with URD (i.e.: Com Station), later the dude inserts the tiles and the divice activates. The URD scearchs for any avaliable arcade machine and when it recepts their signal the URD activates the portal that leds the dude inside it. The look inside the portal looks like a copy of the room with URD, except with an elevator, the dude is not able of nothing but taking the elevator. The elevator is not real, it represents the dude selecting their destiny within the avaliable portal lines, they are many buttons in the elevator as arcade machines avaliable, the dude can choice where they want to go with it, then a corridor is shown. Like the elevator, the corridor isn't real too, it represents they traveling trough dimensions as like using a Karma Portal. At the end the dude reachs is new destination in another room within an arcade machine.
In Submachine1 the URD only recepts the signal of only one arcade machine (550). Either Mur hacked the portal system or it was a old, now unused method of portal system and the arcade machine of the Lighthouse was the last one left active.
-_-
Re: Submachine 1: the Basement
Posted: 20 Mar 2014 16:37
by Sublevel 114
ENIHCAMBUS wrote:Sublevel 102 wrote:SUDDEN THOUGHT BLOW MY MIND. O_O
what if after inserting all tiles we MOVED to different layer??? That could explain why elevator appeared...
Have did you put a look to this:
ENIHCAMBUS wrote:I'm was thinking something about the URD, the elevator and the arcade machine. Much people believes that Sub1 was a game or a dream, but that doesn't explains how the player got the items from Sub1 to Sub2. Mateusz stated that both Sub1 and Sub2 are real so whats up with those confusing things.
I figured that its about another portal system that works like some phone comunication line:
The arcade machine is like a "phony", and the URD is the Com Station, they are locations with arcade machines and a few locations with URDs whose porpuse is to conect those "phony" arcade machines.
Someone inserts a coin (It seems to be a portal with pay) and gets teleported to a location with URD (i.e.: Com Station), later the dude inserts the tiles and the divice activates. The URD scearchs for any avaliable arcade machine and when it recepts their signal the URD activates the portal that leds the dude inside it. The look inside the portal looks like a copy of the room with URD, except with an elevator, the dude is not able of nothing but taking the elevator. The elevator is not real, it represents the dude selecting their destiny within the avaliable portal lines, they are many buttons in the elevator as arcade machines avaliable, the dude can choice where they want to go with it, then a corridor is shown. Like the elevator, the corridor isn't real too, it represents they traveling trough dimensions as like using a Karma Portal. At the end the dude reachs is new destination in another room within an arcade machine.
In Submachine1 the URD only recepts the signal of only one arcade machine (550). Either Mur hacked the portal system or it was a old, now unused method of portal system and the arcade machine of the Lighthouse was the last one left active.
-_-
We discussed too much to remember them all! :P
Still, nice theory. :)
Re: Submachine 1: the Basement
Posted: 20 Mar 2014 19:48
by K_Z
Two quick thoughts on this.
First, what if the elevator can switch layer/location/time? Hence, we could have gone from a completely unknown point right into sub two and there is little reference we can really do.
What of the sub4 ending about the success of the application to the Lab? Surely that might imply that you wanted to help Mur explore the subnet in the first place? And so your timeline might start around late 19th, early 20th centuries (drat that 50 eurocent coin...), where he still hasn't cracked the core, left the lighthouse and guided you through up to the lab. Supposing that Sub9 into is true, and that all those space-time displacements were intentional, then, at least up to sub4, you're doing your application process? And it all somehow begins in sub1? Then how did the player end up in the subnet in the first place? A volunteer/student, who gets real-life education of history & gets to participate in it?
Second, if subs mirror each other, then surely sub10 is likely to be more artificial in appearance. And can Mateusz make it a 20 room game (ok, with the leeway for layers, plus layer 8... which has not really been fully explored)?
Cheers!
Re: Submachine 1: the Basement
Posted: 20 Mar 2014 23:07
by Lyds
URD/elevator as a teleporting device could make sense. But..how can the ending be explained? If you escape from Sub1, you end up in some outside area. In the next game you see that outside screen on the arcade machine, but there's no explanation to how you got there. We couldn't have actually escaped..
So did the elevator actually teleport us to the lighthouse, and kind of make us hallucinate that the outdoors image was real?
Re: Submachine 1: the Basement
Posted: 20 Mar 2014 23:08
by ENIHCAMBUS
Why you're trying to see how Sub10 mirrors Sub1. Did we try to see how Sub9 mirrors Sub2?