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Re: Submachine 2: the Lighthouse
Posted: 12 May 2014 22:26
by Vortex
ThunderDasher wrote:OnyxIonVortex wrote:Sub9's tombs ambient was more horror than adventure for me. At least it was very unsettling.
I felt this way too. Sub2's ambience were more like "Oooo-kay, I've just been warped into an unkown, buried lighthouse, completely empty. I never felt like it was "horror", but instead... a sort of disturbing music. As by that I mean that it simply didn't feel like it belonged to this world. Ever since Sub2 I was sure the series weren't going anywhere near the common setting of point n' click. The music, for me, meant a blind trek through a strange world, one we may never really understand.
It was the sound of the unkown.
But Sub9's tune... was something different altogether. There, it seemed that I was meddling in both Liz's and Mur's deepest secrets. How their lives ended, and their places of eternal rests... Seing their bodies there, even if mummified, paired with that neverending chime thingy-magic music, cerated an aura of "God damnit, this is a bloody tomb, I'm trapped with dead people here. All brain stations, proceed to shift operating mode into HYSTERICALLY NERVOUS immediately."
Exactly what I think, I couldn't have expressed it better
Re: Submachine 2: the Lighthouse
Posted: 13 May 2014 03:12
by WorldisQuiet5256
This is what I found interesting.
The pipe works under the lighthouse, they appear again in the Temple.
Might have something to do with the connection to the Root and the Dungeon.
Re: Submachine 2: the Lighthouse
Posted: 13 May 2014 16:28
by - ak -
WorldisQuiet5256 wrote:This is what I found interesting.
The pipe works under the lighthouse, they appear again in the Temple.
Might have something to do with the connection to the Root and the Dungeon.
Well, the Knot is somewhere within the Core section (even if not in the exact center), so it could definitely be connected.
Re: Submachine 2: the Lighthouse
Posted: 14 May 2014 09:25
by The Abacus
In Sub2 we feared the unknown; in Sub9 we were afraid of what we came to know.
Re: Submachine 2: the Lighthouse
Posted: 30 Jul 2014 19:42
by Sublevel 114
Dammit! I'm stupid moron...
Ok, here's a question.
For those who follow me:
I am sorry...
Was it sent to those who is trapped in Lighthouse and followed him to leave building OR to those who followed him to bury him for all destructions he accidentally caused?
-------------------
Edit:
And second question:
Date of Cat note - mid october 05
Date of Note to myself - 12.13.06
mid october 05 means middle of October of 05 year? And 12.13.06 is 13 December of 06 year?
And if so, then it has passed more than 1 year between those notes?
But then what does mean FIVE months of Mur's isolation at Lighthouse?
----------------------------------
Edit 2:
And last question:
It's confusing how time and space seem to unite.
It seems I can't correctly translate it...
What did Player mean and how can this phrase be translated and interpreted?
Re: Submachine 2: the Lighthouse
Posted: 31 Jul 2014 09:52
by Sublevel 114
guys?..
Re: Submachine 2: the Lighthouse
Posted: 31 Jul 2014 10:59
by Vortex
the first question, I think it's the former. he left a note in the Loop too, presumably for the same people.
or perhaps there's a cult of followers of Murtaugh, and they were who built that tomb.
the second question I don't remember well, but the answer must be in the forum posts iirc.
the third question, it can be in reference to time travel or something, but I don't really know. the translation can in principle keep the ambiguity of the sentence, you don't need to know what the player means.
Re: Submachine 2: the Lighthouse
Posted: 27 Aug 2014 13:15
by MateuszSkutnik
Re: Submachine 2: the Lighthouse
Posted: 27 Aug 2014 13:33
by Vortex
Bought
only 1 game left!
Re: Submachine 2: the Lighthouse
Posted: 27 Aug 2014 13:45
by MateuszSkutnik
not really.