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Re: mr. Stick adventure

Posted: 16 Feb 2013 18:45
by borys610
I can't see anything.
You mean that grey rectangle?
It's just open.

Re: mr. Stick adventure

Posted: 16 Feb 2013 18:49
by Vortex
Oh... it's just put sideways. Sorry, I'm in a laptop with no good contrast XD

Re: mr. Stick adventure

Posted: 16 Feb 2013 18:57
by borys610
Umh... this is the moment when usually I search for walkthrough.

Re: mr. Stick adventure

Posted: 16 Feb 2013 19:15
by Sublevel 114
Command: turn on the lights (do not move the yellow box from its place)
Finally! Mr Stick turns on lights in both rooms. He so likes lights!

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walkthrough
<You have just said a forbidden word.>
>:(

Re: mr. Stick adventure

Posted: 16 Feb 2013 19:16
by Vortex
walkthrough
Good idea!

Command: Sublevel, show the walkthro...

wait...

no, he would hate us XD I do think we can solve the puzzles, it's just a matter of time. And we will be more satisfied if we manage to solve them, so I take the challenge.

EDIT:

Command: examine the lock of the big box, to see if it has weak points.

Re: mr. Stick adventure

Posted: 16 Feb 2013 19:25
by borys610
Sublevel 102 wrote:
walkthrough
<You have just said a forbidden word.>
>:(
Decompiler

Re: mr. Stick adventure

Posted: 16 Feb 2013 19:27
by Vortex
Oh, I got an idea:

Command: put the rubber tube in every hole it can fit, from both rooms, and suck from one extreme to see if you can obtain something. In the case of the button, blow instead.

Re: mr. Stick adventure

Posted: 16 Feb 2013 19:31
by borys610
I thought about doing it in a corner hole on the first floor, but Sublevel said nothing can be done about it for now.

Re: mr. Stick adventure

Posted: 16 Feb 2013 21:31
by Sublevel 114
Command: examine the lock of the big box, to see if it has weak points
Mr. Stick didn't noticed any weak points when he inspected it last time. This lock is strong, and only way to open it is find the key.
Decompiler
< I let you to do this! You can open this story with your decompiler! Can't wait for your results! XD
...
sorry for my trolling. We good? :) >
I thought about doing it in a corner hole on the first floor, but Sublevel said nothing can be done about it for now
<ORLY? O_o
I said that Steve's arms are too short to get keycard by his hands, nothing more I said. >
Command: put the rubber tube in every hole it can fit, from both rooms, and suck from one extreme to see if you can obtain something.
Awesome idea! Mr. Stick goes to upper room and walks to corner hole. Then he put one tube's extreme into the hole...

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Yes! Tube's extreme reaches to the hole's floor and to keycard! Mr. Stick sucks another tube's extreme and pulls out the tube at the same time.

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And he gets a KEYCARD!!! :D

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<congrats, Vortex!!! Before I added this puzzle to game, I made experiment in my home. and I got card too! :) >

Re: mr. Stick adventure

Posted: 16 Feb 2013 22:09
by Boingo
Heh. Cool. Nice thinking:)

Um, does the trunk on the floor below operate via keycard?

Command: Try using keycard on trunk.