I have been digging in Vortex's old forum archive. These are all posts from before 2012, some going as far back as 2008 in all likelihood. Not all of this is relevant but I want these noted down.
About possibilities of the design of Submachine 6. He's speaking of a "DVD edition" of all the games. This might be considered a sort of proto-Legacy, if I am honest. Or a pre-HD idea, more likely, since this was before the release of those. Here as well, Mateusz complains about the sewers, so that goes way back.
(Source: Submachine 6: Theories & Suggestions, Page 1, ca. 2008)
adjustable brightness - not gonna happen.
But I agree - sewers in sub2 were too dark. It will be corrected for the dvd edition. In fact - all the games will be tweaked for that occasion.
The ship? Naah. Defense systems are a solid structure not infested by Murtaugh or any other human presence.
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An interesting development note for Subnet:
(Source: Submachine Network Exploration Experience, page 172, ca. 2010)
hey guys I want to run one idea by you.
I'm tired of people blind jumping and want to take measures to prevent that.
the only reasonable solution that can be applied is to actually step back a little bit and make the protal work like it did in submachine4 or 5. After an unsuccessful jump attempt (bad coordinates) the portal resets itself to 0,0,0. that's how it was in the games. I want to go back to that in subnet. first of all - that would be more canonical and second of all would make blind jumps 100 times harder to perform.
so what do you think?
I don't need opinion from blind jumpers, I already know what you're going to tell.
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Also, just because I want it sourced somehow, these are the toilet room debacle posts. Basically people started calling Murtaugh's room "Toilet Room" and Mateusz was not a happy bean. For reference, there were fourteen posts mentioning the "Toilet Room" between the posts 2849-3003, where 3003 is Mateusz's first post about it.
(Source: Submachine Network Exploration Experience, page 201, ca. 2010)
if I ever hear anyone refer to murtaugh's room as
TOILET
room
I will kill without warning. Swear to Liz.
(Source: Submachine Network Exploration Experience, page 202, ca. 2010)
Heh, I'm at 6/10 and have no clue where the "Toilet/Murtaugh" room is.
I'm not joking. I will start killing any moment now. :[
(Source: Submachine Network Exploration Experience, page 206, ca. 2010)
of all your stupid off-topic random bullshit - calling MURTAUGH'S communicationr room
a TOILET
is just over the top. whoever came up with this - congrats. You made me borderly mad.
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More Sub6 development details, teasers:
(Source: Submachine 6: Theories & Suggestions, page 233, ca. 2009)
#2. This submachine is "submachine-generated" instead of "man-made".
yup, but that assumption raises problems. since its not for humans, it doesnt have to be designed to be accesible by humans. how in the world are we going to explore this??
are we just standing outside banging our head on the doorless wall?
Mateusz's response to AK's review of his game:
(Source: Submachine 6: the edge, page 41, ca. 2009)
I can't agree with you AK.
the soundtrack fits perfectly - it's a giant machine designed not for humans. We're the intruders there. Not welcome.
second thing - this was very difficult to develop, exactly because of the type of that machine, that defense system. Its not for humans - therefore there is almost nothing to collect. Its clean, clear and spotless. And - not accesible by humans. Well, most of it. hence - the hacking. the conection pod with which we're exploring the structure.
just keep in mind that the theme of this game was very hadr to approach. Once we get to the core, I'd suspect we can go back to collecting stuff. But not here.
hope I made this clear.
I think I did, however, hit the jackpot. The first mention of Submachine: The Engine and definitely of Submachine: The Sewer(s).
(Source: Submachine 8: Theories and Suggestions, page 212, ca. October 2012)
rulo you get +100 health and +50 for including prince symbol.
to clarify:
sub 10: the eit will be the last in the main story line. it will also be last numbered subamchine.
after that we'll switch to standalone submachine games, which will be titled like:
submachine: the engine.
submachine: the sewer.
etc etc.