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Re: Submachine 4: the Lab
Posted: 17 Jun 2014 16:12
by MateuszSkutnik
smoother than what?
old version?
or other HD games?
also: bug is fixed. thanks for the heads up.
Re: Submachine 4: the Lab
Posted: 17 Jun 2014 16:16
by Vortex
other HD games.
thank you for the quick fix
Re: Submachine 4: the Lab
Posted: 17 Jun 2014 16:22
by MateuszSkutnik
yeah, my guess would be - simpler graphics.
But few years ago even submachine 1 wouldn't run smoothly in fullscreen.
I think in few years everything will run flawlessly anyway.
Re: Submachine 4: the Lab
Posted: 17 Jun 2014 16:25
by Vortex
so we hope
Re: Submachine 4: the Lab
Posted: 17 Jun 2014 22:07
by Derpcat
Potential bug: If the charged coil is inserted into the cylindrical unit in the Lab, it can't be removed.
It was great to finally be able to mess with the Lab's gate control box, even if it doesn't actually do anything. However, it was a bit concerning to not be able to turn off the Bunsen burner. Laboratory safety is everyone's business!
Re: Submachine 4: the Lab
Posted: 18 Jun 2014 10:22
by MateuszSkutnik
that's not a bug.
Re: Submachine 4: the Lab
Posted: 18 Jun 2014 19:37
by bender
Any new puzzles?
Re: Submachine 4: the Lab
Posted: 18 Jun 2014 19:57
by - ak -
bender wrote:Any new puzzles?
I hope it doesn't.
Sub_4 doesn't need any new puzzles as it is literally and perfectly crafted.
Re: Submachine 4: the Lab
Posted: 18 Jun 2014 20:15
by Vortex
Nope, no new puzzles. Just a change in the end that doesn't affect the gameplay, and minor alterations.
Re: Submachine 4: the Lab
Posted: 18 Jun 2014 20:42
by MateuszSkutnik
the transporter in the loop section is changed